Alerts were great... Newer versions, not so much

Discussion in 'PlanetSide 2 Gameplay Discussion' started by anaverageguy, Jul 5, 2013.

  1. anaverageguy

    The past alerts brought combat across the continent since we were vying for territory, and solely territory. The combat was dispersed and people could find fights just about anywhere.

    The newer alerts like the one to capture all 3 biolabs on Indar are simply grindfests.. It detracts horribly from the game. The fights often become centered around only one lab and for anyone with a subpar computer, it's impossible to fight properly. That on its own wouldn't be so bad if not for the fact that fights elsewhere are nonexistant.

    Please remove or adjust these alerts. They add nothing to the game; instead of waiting around on another continent for two hours, we could be having one of the older alerts and large scale conquest for two hours.
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