Air Combat's Steep Learning Curve

Discussion in 'PlanetSide 2 Gameplay Discussion' started by Awass, Mar 25, 2013.

  1. TheRealMetalstorm

    yeap! perfect.
  2. Sabreur

    Agreed. The VR was a big step forward - some enemies that actually move around would be great for practicing basic targeting and such. A good portion of the skill will have to be earned the hard way, but this would take the edge off and keep players from having to burn resources quite as much.
  3. Andy79

    Flying with 60+ FPS in VR is quite a different beast than the mix of 10-50 in actual combat.

    I hate landing with aircraft, 50/50 that something goes wrong and the thing blows up.
  4. TheRealMetalstorm

    lol in about 2-3 years the game will be constant 120fps, if moore's law holds.
    • Up x 1