[BUG] Air balance vs Ground

Discussion in 'PlanetSide 2 Gameplay Discussion' started by Vlas, Dec 16, 2012.

  1. Vlas

    Issue: Air balance vs Ground.

    Ground: Burster Max damage is minimal.
    Lock On rockets: 2 - Small aircraft, 4 - Lib, if no flairs. Otherwise Flairs effectively nurf every lockon in the area.
    Dumbfire: 1 - small aircraft, 3 - Lib, but difficult to hit, sometimes hits do not register.
    Gunfire:
    Infantry: Not effective
    Turrets: minimal, 4-5 clips, slow bullet travel speed

    Air:Standard weapon - high weapon speed
    Infantry: Dead in 4-5 hits
    Max: Dead within 1 clip
    Sundies: Dead in 3 clips
    Tanks: Dead in 4 clips

    Advantage: Air
    Air has height superiority, great escape ability, great fire, great manouverability, great armor, effective vs ground, effective vs armor.

    So.... yeah.

    Fix the balance issue.
    • Up x 1
  2. Przemogce

    you would forget that rocket pods can kill heavy NC tank in 1 round of rockets and anti-air stationary turret in 2 rounds
  3. Vlas

    I was just using the default guns.
    Yes, AV air attachments are even worse.