Issue: Air balance vs Ground. Ground: Burster Max damage is minimal. Lock On rockets: 2 - Small aircraft, 4 - Lib, if no flairs. Otherwise Flairs effectively nurf every lockon in the area. Dumbfire: 1 - small aircraft, 3 - Lib, but difficult to hit, sometimes hits do not register. Gunfire: Infantry: Not effective Turrets: minimal, 4-5 clips, slow bullet travel speed Air:Standard weapon - high weapon speed Infantry: Dead in 4-5 hits Max: Dead within 1 clip Sundies: Dead in 3 clips Tanks: Dead in 4 clips Advantage: Air Air has height superiority, great escape ability, great fire, great manouverability, great armor, effective vs ground, effective vs armor. So.... yeah. Fix the balance issue.
you would forget that rocket pods can kill heavy NC tank in 1 round of rockets and anti-air stationary turret in 2 rounds