[Suggestion] Adrenalin Injection

Discussion in 'Combat Medic' started by Vanus Aran, Feb 26, 2014.

  1. Vanus Aran

    I thought of an ability for the Combat Medic that enables him a more offensive role as supporter.

    Similar to the Medkits, an Injection that is giving a short boost to an allys Combat-ability.
    In the same way as the new Infiltrators ability, the Stalker-Cloak it robs the Medic from its Primarygun.
    Cause he will hold a FAT GUN :D in his hands that fires Adrenalinshots.

    Supportrole
    * You fire one shot into your ally, he will get the positive effect, that lasts for one minute.
    Infiltrator: 40% faster weaponreload, 40% faster hackingspeed.
    Lightassault: 40% faster weaponreload, 40% faster switching between weapons.
    Combat Medic: 40% faster weaponreload, faster runningspeed (same as the Armorability).
    Engineer: 40% faster weaponreload, faster runningspeed (same as the Armorability).
    Heavyassault: 40% faster weaponreload, 40% faster switching between weapons.
    Max: 40% faster weaponreload, 40% reduced Cooldown for "Charge". 40% faster "Maxpunch" and Cooldown for it.
    * Weakened Concussion-effects.

    Attackrole
    * Your weapon got 2 Attackmodes. 1 is firing only 1 shot, the other one shoots for as long as you press fire. Several shots of the weapon have negative sideffects. This can be used to attack enemys with. But can also backfire if you only hit the enemy only once. ;]
    Any negative effects last for 10 seconds.
    +1 hit: The person cannot controll his hands properly anymore, the fast reloadeffect will be gone.
    +3 hits: Weak Heightened senses.
    +6 hits: Heightened senses.
    +10 hits: Very strong heightened senses. Nearly impossible to aim properly (cause of extrem mousesentivity).
    +15 hits: Unable to reload the weapon, throwing the Magazine on the ground like an idiot. Grenades flow in random direction.
    +20 hits: The world becomes blurry, colorful and... you feel... ... happy.
    +30 hits: Auto-Nanite regulationsystem detects poison in the body and clears the soldiers body. Imun against the effect of the scource for further 15 seconds.

    ^
    Of course you can also fire with your a secondary weapon of your choice. ;)

    Oh thank Nanite
    * The Auto-Nanite regulationsystem is smart and detects empiremade substances in the blood fairly early and cleans the Soldiers blood after a +10 hits overdose. Imun against the effect of the scource for further 15 seconds.
    * You can detect allied and hostile Soldiers who you have shot with the Injection having an indicating symbol above their heads, if they are visible to you.
    * If an ally kills a foe while under your Injections effect, you get a Kill-Assist.

    * Your AOE-heal system will be replaced with the Adrenalinsystem, creating the effect via Naniterays, the effect lasts as long as the system is activated. You can boost yourself with it, alltough it doesnt work or interferes on the Primarygun-Injection.
    If you want to heal other allys or revive them, you can still use your normal Device for it.
    Alltough you are too dumb to aim at yourself and therefore lose your ability to heal yourself with it. :rolleyes:
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