Add new ESAI secondaries, assign them to one of 2 types: Close Range and Mid-Range-Indirect.

Discussion in 'PlanetSide 2 Gameplay Discussion' started by gnometheft, Jun 28, 2014.

  1. gnometheft

    Define current Empire Specific Anti-Infantry(ESAI) secondary weapons(Marauder, PPA, C85) into 2 types: Mid range indirect(MRI) and close quarters(CQ), and assign new ones to what the corresponding faction does not have:
    MRI type: Similar dps, indirect damage, and effective range as a PPA. Defined by minor indirect damage on impact, and is able to hit effectively at around the same ranges as a PPA. The PPA is in a great place right now so we will use it as the standard for this type.
    CQ type: Low mag size and limited range, in exchange for complete dominance under ~45m including ease of hitting targets, great against LA’s, and more dps than a kobaltt up to around ~45m at which point damage fall off, or/and COF render the weapon much less effective.

    New ESAI Secondaries(Placeholder examples, feel free to suggest!)
    • TR: CQ type IE: Extremely high Rate Of Fire(ROF), large COF, double mini-vulcan cannons of extreme loyalty until death. Functions exactly like a vulcan in that it has to spin up, but quicker.
    • VS: CQ type IE: A faster ROF AI Saron, 3x the fire rate in exchange for less damage per shot. The COF expands extremely rapidly when held down.
    • NC: MRI type IE: High recoil 3 round burst fire gauss weapon with minor indirect damage. Half the fire rate of a kobalt in exchange for higher damage per shot+indirect. Less damage than a PPA in exchange for velocity.
    The Marauder is put into the MRI category to further separate it from a fury, and to make way for the new CQ weapon. The dps is significantly reduced in exchange for significantly reducing the gravity, and increasing the velocity. This should still require a bit of arcing, so it should have a bit higher potential dps than a PPA to compensate.
    The C85 Canister still needs a buff. The C85 does not appropriately trade off with the kobalt. The ttk difference is too negligible at close ranges to justify losing the kobalt’s range capability. It needs to be buffed (ROF+magsize, pellets, increase dmg falloff, etc) to be more effective in the ~45m CQ range.


    Why?(Wall of text, can skip)
    1) Assigning the “types” (MRI, CQ) makes it easier for balancing between factions. No one is left out of a niche or function, making them easier to balance “off of each other” within those “types”.
    Currently the C85, marauder, and PPA must compete directly with each other because they are the only ESAI options, while the have completely different functions.
    Allowing factions access to the same niches allows for weapons to be balanced around their faction counterpart. IE: The NC C85, TR CQ, and VS CQ types, along with the ES MRI types would all be effective at similar ranges, with similar damages, making it a bit easier to bring one up if one is performing poorly, and vice versa.
    2) Devs want tanks to get in a bit closer to targets (as stated in the tank update notes). This is hard to do with infantry popping in and out of cover. TR/VS would benefit from a powerful CQ type option for their gunners in that environment.
    3) The kobalt is not overlapped. It will still be the most accurate, largest mag(most forgiving), and highest DPS anti infantry weapon passed the ~50m CQC type range.
    4) Harassers and eventually upcoming ESBuggies while having weaker variants will have a worthy burst damage close quarters option to justify the risk of getting close and dashing away.