[Suggestion] Ability to "tow" with a Sunderer for..

Discussion in 'PlanetSide 2 Gameplay Discussion' started by AntDX316, Dec 14, 2022.

  1. AntDX316

    Ability to "tow" with a Sunderer for say BFR parts that drop out of the sky or are in random spots like a Battle Royale?

    Those mining stuff should drop be dropping a special resource that outfits can mine to craft BFR parts then? People make it a huge deal like it's bad but if it has to take a lot of effort to make it would be balanced. Maybe it shouldn't cost that much effort but indeed there should be random BFR area and/or the mining thing that drops should be taken by outfits?

    It would be cool if there are places that place people can hook up say a flat long trailer to the sunderer so it can be towed to base somewhere? Adding a new form of construction would be cool. Crafting BFR parts at a playerbase built for it would also be cool and give a great reason for people to do and hold construction bases for the team complete with XP, ribbons, and such?

    Maybe flat long trailers have to be spawend at a new playerbase construction then someone else backs up into it with a sundere to tow? It would make the game a lot better than it already is. : )

    I think a lot of people love the game because of the teamwork co-op nature but indeed there are people that just want to solo play which is cool too.
  2. BengalTiger

    Forget the BFR's, simply letting Sundies (and tonks) have a tow rope to get stuck vehicles free would be a wonderful little addition.

    Now not forgetting the BFR's, well, in the PS 1 edition they were OP because it's hard to make a giant walking machine competitive without it being a huge target for everyone. So thanks, but no thanks.

    If anything, there was a topic about mechs and the conclusion was that they should be about the size of a Sundy including turrets, and more of a walking ESF in terms of weapons, and more of a walking Harasser or MBT (depending on the variation) in terms of armor. This would totally not require to grab components and craft in a base...

    As for crafting from stuff falling out of the sky...
    I'd recommend Bastion components out of wreckage in specially built player bases would make a cool alternative for outfits rather than grinding territory.
    This wreckage could be from Bastions that some outfit was just running and got shot down. We don't need random occurrences.

    Same for Colossuses. They could also leave behind like hulks that could be partially salvaged or something.

    There could also be a quest to tow in some wreckage to be able to unlock some upgrades to vehicles.
    Remember the early days of Esamir, post warp gate disaster, when it was possible to salvage all the wrecked vehicles, including cross faction?

    Would be nice to bring that back, only one would have to tow the enemy wrecked tank/transport/other and repair it in the proper player built facility.

    And then towing let's say 100 Prowler wrecks and salvaging in a player base could unlock a twin gun turret for the Vanguard or Magrider, doing the same with the Magrider would give the other tanks like a Harasser style turbo, and salvaging Vanguards would unlock shields.
    These would be a bit of a difficulty to balance out while making them worthy of doing, but just throwing the idea out.
  3. OSruinedPS1

    Zergfits are a detriment to gameplay for everyone else, every time they are given more toys to play with the gameplay gets worse. The problem isn't giant mechs, the problem is the organized players; cheesers, exploiters, zergers.
  4. AntDX316


    It makes the game better.
  5. OSruinedPS1


    Wrong, they make the game quantitatively worse.