[Suggestion] A new way to control griefing?

Discussion in 'PlanetSide 2 Gameplay Discussion' started by Champagon, Jan 27, 2013.

  1. Champagon

    I'm not sure if this is the right place to put this or not, but I would like the devs to take a look at this post. While hanging out with the Vanu Rangers the other night, and getting griefed/friendly fired randomly by players outside of the warpgate. The leader of the outfit bought up a great suggestion.

    When a player accumlates a certain amount of grief, wouldn't it be nice if that player actually showed up as a TARGET to other players? As in a hostile target that other people could shoot at and not be reprimanded for.

    For example: Player X shoots and kills multiple allied forces. After a certain amount of friendly fire kills Player X is now tagged as "Hostile" to ALL factions. Player X now gets killed by an allied force, the allied force is given points for the kill. After Player X respawns, the Player is no longer marked as hostile to the allied faction.

    Thoughts? This kind of system could really cut down on a decent amount of the Friendly Fire kills in fire fights. Especially the people that just spam whatever in a close quarters battles
  2. Champagon

    bump because forumside moves fast