[Suggestion] A little compairson

Discussion in 'Heavy Assault' started by MaDiv, Apr 9, 2015.

  1. MaDiv


    T9 CARV
    [IMG]
    Aptly named, the T9 CARV's rate of fire allows it to cut through whole groups of enemies before needing to reload.
    Empire:
    [IMG]
    Can Use:
    [IMG]
    Weapon Type:
    LMG
    Fire Rate:
    750 RPM
    Muzzle Velocity:
    600m/s
    Effective Range:
    Medium
    Fire Modes:
    Automatic
    Headshot Multiplier:
    2x
    ADS Move Speed Multiplier:
    0.5x


    Damage
    Max Damage:
    143 before 10m
    Min Damage:
    125 after 65m
    Reload Speed
    Short Reload:
    5.4s
    Long Reload:
    6.2s


    Ammunition
    Magazine Size:
    100
    Ammunition Pool:
    400



    Accuracy

    Hip
    Aim
    Crouch
    Still:
    3.5
    0.1
    Move:
    4
    0.2
    Stand
    Still:
    4
    0.1
    Move:
    4.5
    0.4
    Bloom per Shot:
    0.1
    0.05





    Recoil ?






    Vertical:
    0.4
    Horizontal, Min/Max:
    0.21375/0.21375
    Horizontal Tolerance:
    Angle Min/Max:
    0°/0°
    Bias:
    ← = →
    Recoil Decrease:
    12
    First Shot Recoil Multiplier:
    2x

    Costs
    Cert Cost:
    Default [IMG]
    SC Cost:
    Default [IMG]


    Orion VS54
    [IMG]
    The Orion VS54 is the standard issue LMG for Vanu Heavy Assault soldiers. Its lightweight construction allows for more accurate hip fire and stability when on the move when compared to most weapons in its class.



    Empire:
    [IMG]
    Can Use:
    [IMG]
    Weapon Type:
    LMG
    Fire Rate:
    750 RPM
    Muzzle Velocity:
    570m/s
    Effective Range:
    Close-Medium
    Fire Modes:
    Automatic
    Headshot Multiplier:
    2x
    ADS Move Speed Multiplier:
    0.75x

    Damage
    Max Damage:
    143 before 10m
    Min Damage:
    125 after 65m
    Reload Speed
    Short Reload:
    3.28s
    Long Reload:
    3.655s

    Ammunition
    Magazine Size:
    50
    Ammunition Pool:
    250

    Accuracy?


    Accuracy

    Hip
    Aim
    Crouch
    Still:
    2.25
    0.1
    Move:
    2.75
    0.2
    Stand
    Still:
    2.75
    0.1
    Move:
    3.5
    0.4
    Bloom per Shot:
    0.1
    0.05
    Recoil ?
    Vertical:
    0.4
    Horizontal, Min/Max:
    0.2/0.225
    Horizontal Tolerance:
    Angle Min/Max: 0°/0°
    Bias:
    ← = →
    Recoil Decrease:
    13
    First Shot Recoil Multiplier:
    2.25x

    Costs
    Cert Cost:
    Default [IMG]
    SC Cost:
    Default [IMG]


    TR: "Their weapons and vehicles are top of the line and new but conventional. They eschew experimental ordinances and energy weapons and prefer to stick with what has worked for hundreds of years – accurate, high velocity bullets, and lots of them. Terran Republic weapons have the fastest firing rates, largest ammo capacities, and are generally designed to allow for maximum sustainable damage. While their weapons have the highest rate of fire of the three Empires, they do not have as much damage on impact. Although, that extra bullet with that extra fire rate can really save your life in a fire fight."

    VS: "The VS weapons rely on quickly energizing a splash of plasma-like ammunition that destroys the very bonding attributes of the elements that make up the armor and the flesh of enemy combatants. Although it does not have the impact of the NC weapon systems, nor is it able to equal the rate of fire of the TR weaponry, it is incredibly deadly over a wider area due to the viscosity of the energy. All VS weapons benefit from the lack of a concussive round. The drawback to having this high accuracy is the degradation of potency over distance. While conventional weapons have bullet drop, VS weapons suffer from a reduction in power over the distance traveled (if the weapon is the first sniper) and other weapons may keep the same power over distances and gain a low amount of bullet drop."

    Mobilty okay, but not this ROF. Everything else should explain itself.
  2. MaDiv

    [IMG]



    TR: "Their weapons and vehicles are top of the line and new but conventional. They eschew experimental ordinances and energy weapons and prefer to stick with what has worked for hundreds of years – accurate, high velocity bullets, and lots of them. Terran Republic weapons have the fastest firing rates, largest ammo capacities, and are generally designed to allow for maximum sustainable damage. While their weapons have the highest rate of fire of the three Empires, they do not have as much damage on impact. Although, that extra bullet with that extra fire rate can really save your life in a fire fight."

    VS: "The VS weapons rely on quickly energizing a splash of plasma-like ammunition that destroys the very bonding attributes of the elements that make up the armor and the flesh of enemy combatants. Although it does not have the impact of the NCweapon systems, nor is it able to equal the rate of fire of the TR weaponry, it is incredibly deadly over a wider area due to the viscosity of the energy. All VS weapons benefit from the lack of a concussive round. The drawback to having this high accuracy is the degradation of potency over distance. While conventional weapons have bullet drop, VS weapons suffer from a reduction in power over the distance traveled (if the weapon is the first sniper) and other weapons may keep the same power over distances and gain a low amount of bullet drop."

    Mobilty okay, but not this ROF. Everything else should explain itself.