T9 CARVAptly named, the T9 CARV's rate of fire allows it to cut through whole groups of enemies before needing to reload.Empire: Can Use: Weapon Type: LMG Fire Rate: 750 RPM Muzzle Velocity: 600m/sEffective Range: MediumFire Modes: AutomaticHeadshot Multiplier: 2xADS Move Speed Multiplier: 0.5x Damage Max Damage: 143 before 10m Min Damage: 125 after 65mReload Speed Short Reload: 5.4s Long Reload: 6.2s Ammunition Magazine Size: 100 Ammunition Pool: 400 Accuracy? Hip AimCrouch Still: 3.5 0.1Move: 4 0.2Stand Still: 4 0.1Move: 4.5 0.4Bloom per Shot: 0.1 0.05 Recoil ? Vertical: 0.4 Horizontal, Min/Max: 0.21375/0.21375 Horizontal Tolerance: Angle Min/Max: 0°/0° Bias: ← = → Recoil Decrease: 12 First Shot Recoil Multiplier: 2x Costs Cert Cost: Default SC Cost: Default Orion VS54The Orion VS54 is the standard issue LMG for Vanu Heavy Assault soldiers. Its lightweight construction allows for more accurate hip fire and stability when on the move when compared to most weapons in its class.Empire: Can Use: Weapon Type: LMGFire Rate: 750 RPMMuzzle Velocity: 570m/sEffective Range: Close-MediumFire Modes: AutomaticHeadshot Multiplier: 2x ADS Move Speed Multiplier: 0.75xDamageMax Damage: 143 before 10mMin Damage: 125 after 65mReload Speed Short Reload: 3.28s Long Reload: 3.655s Ammunition Magazine Size: 50 Ammunition Pool: 250 Accuracy? Accuracy? Hip AimCrouch Still: 2.25 0.1Move: 2.75 0.2Stand Still: 2.75 0.1Move: 3.5 0.4Bloom per Shot: 0.1 0.05Recoil ? Vertical: 0.4 Horizontal, Min/Max: 0.2/0.225 Horizontal Tolerance:Angle Min/Max: 0°/0°Bias: ← = → Recoil Decrease: 13 First Shot Recoil Multiplier: 2.25x Costs Cert Cost: Default SC Cost: Default TR: "Their weapons and vehicles are top of the line and new but conventional. They eschew experimental ordinances and energy weapons and prefer to stick with what has worked for hundreds of years – accurate, high velocity bullets, and lots of them. Terran Republic weapons have the fastest firing rates, largest ammo capacities, and are generally designed to allow for maximum sustainable damage. While their weapons have the highest rate of fire of the three Empires, they do not have as much damage on impact. Although, that extra bullet with that extra fire rate can really save your life in a fire fight." VS: "The VS weapons rely on quickly energizing a splash of plasma-like ammunition that destroys the very bonding attributes of the elements that make up the armor and the flesh of enemy combatants. Although it does not have the impact of the NC weapon systems, nor is it able to equal the rate of fire of the TR weaponry, it is incredibly deadly over a wider area due to the viscosity of the energy. All VS weapons benefit from the lack of a concussive round. The drawback to having this high accuracy is the degradation of potency over distance. While conventional weapons have bullet drop, VS weapons suffer from a reduction in power over the distance traveled (if the weapon is the first sniper) and other weapons may keep the same power over distances and gain a low amount of bullet drop." Mobilty okay, but not this ROF. Everything else should explain itself.
TR: "Their weapons and vehicles are top of the line and new but conventional. They eschew experimental ordinances and energy weapons and prefer to stick with what has worked for hundreds of years – accurate, high velocity bullets, and lots of them. Terran Republic weapons have the fastest firing rates, largest ammo capacities, and are generally designed to allow for maximum sustainable damage. While their weapons have the highest rate of fire of the three Empires, they do not have as much damage on impact. Although, that extra bullet with that extra fire rate can really save your life in a fire fight." VS: "The VS weapons rely on quickly energizing a splash of plasma-like ammunition that destroys the very bonding attributes of the elements that make up the armor and the flesh of enemy combatants. Although it does not have the impact of the NCweapon systems, nor is it able to equal the rate of fire of the TR weaponry, it is incredibly deadly over a wider area due to the viscosity of the energy. All VS weapons benefit from the lack of a concussive round. The drawback to having this high accuracy is the degradation of potency over distance. While conventional weapons have bullet drop, VS weapons suffer from a reduction in power over the distance traveled (if the weapon is the first sniper) and other weapons may keep the same power over distances and gain a low amount of bullet drop." Mobilty okay, but not this ROF. Everything else should explain itself.