So before we start I'll state that I am a TR main and this is more of a gripe regarding class design than anything else. I have played many hours across all three factions and whilst I don't enjoy Max play terribly, I have still given enough hours into it to have an opinion. Firstly; the incoming buff to the NC Max is slightly worrying. I don't think they are in a great spot, but I worry that we may see them being overbuffed and be in for a period of fine tuning. This however isn't really my main concern. I feel that the Empire Specific abilities for the classes are just not balanced at all. The NC Max gets the Aegis Shield, which allows it to avoid big chunks of damage or small amounts as it advances to effective weapons range. They can also be used for friendly combatants to hide behind which is useful for pocket engineers. There is a synergy between the ability and the weapon set. The VS Max gets the Overdrive ability, which allows it to walk into a room and mow down everything. Sometimes it can be a case of blink and you miss it with the rate at which these things can kill. Stack them with a rep nade and a pocket engineer and you're in business. Now the TR Max gets the special ability of standing still, sorry, Lockdown. This just feels so much weaker. The buffs don't make up for the fact that the COF is still fairly wide and that the Max is now a stationary target. What is this AI Max meant to be about? It definitely isn't an offensive Max like the NC and VS variants as it's ability is not designed for attacking, but as a defensive ability it is lacking as it makes the Max an easy target and is still inaccurate. I'd rather see the TR MAX either get tighter COF on their weapons to be more accurate at range (as presumably that's what they are about) or have the Lockdown come with an extra level if damage mitigation. Maybe throw in 360 rotation to increase the stationary turret vibe. I look forward to seeing what the rest of you think.