Every class should have some form of AA/AV

Discussion in 'PlanetSide 2 Gameplay Discussion' started by Cookiepiledriver, Dec 16, 2012.

  1. Spookydodger

    Every class other than the infiltrator already has anti-armor capabilities.

    Engineers have anti-vehicle mines.
    Light Assault have C4

    I actually have no idea what the medic has. Perhaps they have C4 as well?

    And all fighters are vulnerable to small-arms fire, making them at least touchable by everyone except perhaps Infiltrators with high powered rifles who simply can't do enough damage to be noticed most times (Last time I tried sniping a fighter he didn't seem to notice).

    AA is another matter, of course, when it comes to Liberators and Galaxies.
  2. Yeo-Yin

    the solution is easy : make some glass (or something equivalent) on vehicles and make everyshot in that go through the glass and hit ths guy behind (you know, like in the video). So, if you are good at aiming you can kill an esf standing and bombing you.

    And the same for tanks : make sure nobody can stand in front of you or they'll be able so shoot in the small window and kill you.
  3. Arcanum

    The default turret is also strong enough to take out 30% of an ESF's health before having to cool off.

    Why not? Character customization was freeform back in PS1 and we were supposed to have some of that in PS2.
  4. Kunotron

    Looks like it's time to bring back the rocklet rifle. In normal mode it fired up to 6 mini rockets per clip that did moderate damage to armor / MAX units, and had a secondary fire mode where you could fire the whole clip really fast but having a huge hip-fire radius while you did it. The other option was using frag grenade, which turned it into a 6 shot flak cannon. Even with 3 of these things you couldn't amount to the firepower that an AA MAX had, but it was something.
  5. InducedApathy

    Every class has access to c4 except infiltrators I believe. Problem is you need two levels or two c4's to be effective on vehicles.
  6. Yeo-Yin

    yeah, c4 is overpowered vs air. Oh wait ...
  7. Metalsand

    Nope nope nope nope nope.

    I'd rather get spawn killed by liberators rather than see this implemented. Just because you don't like playing Heavy doesn't mean that every class should have AA.

    And for your information, EVERY CLASS has a method of anti vehicle damage. All classes except the Infiltrator have access to C4, and/or mines, and the Infiltrator can hack enemy turrets and turn invisible. Stop being a whiny ***** just because you don't know how to pilot tanks/aircraft.
  8. TheEvilBlight

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  9. Vilmond

    This could be as simple as bringing back EMP grenades as a common pool option. Let EMP grenades freeze up hit vehicles and give players the option to use them instead of frags on every class. Suddenly ground vehicles are no longer a huge unbeatable issue to infantry they can atleast lock them down and have HA's or a C4 class blow them up while they do.

    For aircraft they just need a solid AA option that does not require ANY unlocks to realistically be effective. The closest they have to this is the single buster max, but thats just not doing nearly enough of anything.

    For aircraft consider another common pool weapon like an air burst weapon that disables aircraft weapons in the explosion for X seconds, consider it sorta like a stun grenade for aircraft. It gets tossed up in the air explodes and any aircraft nearby get blinded/weapon locked/whatevered. This helps friendly AA get the job done easier and lets groups of infantry even if they may not have lots of AA around still fend off aircraft to some extent as opposed to being just farmed. Perhaps have this as a common pool pistol replacement or something.

    These weapons arn't going to slaughter aircraft or vehicles but they will give infantry options to fight back against those things at the offset of having less weapons to deal with opposing infantry. Further these options promote teamwork as all they do is stall out the vehicles instead of killing them meaning you will probably have afew people doing EMP duty on tanks while someone goes and C4's it or some HA's rocket it. Which before for those HA's or C4 classes would have been near impossible to do but now with teamwork and having task specific weapons available they can fight back as a team.