MR11 Gatekeeper

Discussion in 'PlanetSide 2 Gameplay Discussion' started by Acestar, Sep 10, 2015.

  1. Flag

    Then how come TR now say "finally we have a long range option" when they already had the Halberd, the previous defacto long range alternative for all 3 sides? If that gun wasn't sufficient, but the GK is, then the GK -is- better.

    Which it shouldn't be, btw. It's meant to be a side grade, not an upgrade.

    Edit: Granted they lacked an ES alternative, but that's beside the point
  2. Scr1nRusher

    TR finally got a ES long range secondary AV option


    Halberd is NS.



    Side grade to what?

    Also the GateKeeper takes forever to kill.

    BTW take a look at this:

    5.88 Gatekeeper shots = 1 Halberd shot
    2.94 Gatekeeper shots = 1 Enforcer shot
    1.67 Gatekeeper shots = 1 Saron shot
  3. max2

    hallo.
    also ich finde die MR11 Gatekeeper-h einfach unfair.
    1 Im gegensatz zur M96 Mjolnir-h hat sie dauer Feuer
    2 MR11 selbst auf sehr weite entfernungen (1-2 km gefühlt) trift sie haargenau so wie mann das Fadenkreutz hält , immer ein volltreffer.
    Bei der M96 machen die geschosse ein bogen auf die entfernung.Und eh mann da das ziel mal getroffen hat ist es auch weg.
    -die M96 ist eindeudig der MR11 unterlegen was schnelligkeit , trefferrde und reichweite angeht. vorallen ist sie in der ferne zugenau da die geschosse keine bogen machen und die reichweite ist auch viel zu groß.
  4. Stormsinger



    Even the TR mains that tested this thought it was overpowered, and gave feedback to that affect. The developer that created it thought it was overpowered as well, but time ran out to make changes, and they threw it out the door. I fully expect changes Soon™ once they get around to putting together a tweak-the-new-weapons patch. Give 'em a few weeks before getting out any pitchforks or torches.

    I do find it interesting that so many are vehemently defending a weapon based on the same performance model as the PPA, but with double the velocity, and no initial CoF, though. Didn't we just go through all this?
  5. Flag

    Most of the defendants don't include that denominator.

    That aside, your numbers withou the corresponding RoF, reloads and mag size don't mean anything.

    To give an equally misleading data set only with infantry weapons, let's compare the Railjack to a bog standard shogun (Pandora in this case). The RJ does 750 damage, and a Pandora pellet does 130. If that's allt he information given then the RJ looks like a better weapon for everything, but we know that's not the case. In this case the RJ has the firing delay, only fires that one shot and has to rechamber every time. The Pandora fires 6 pellets, and is fully automatic for up towards 6/10 salvos.

    Or compare the Halberd to the Vulcan. A single Vulcan shot does 167 damage, the Halberd does 1000 (+ splash). If left without any further context the vulcan is a joke, but then include the RoF, mag size etc etc and a different picture emerges.


    Same is true for the GK. Each individual missile isn't all that impressive but in return there's a lot of them, they have extreme (by comparison to the rest) velocity, are close to pin point accurate with regards to CoF and Drop being marginal values, and voila. Suddenly the GK shows its true colours. Not broken OP like other tools and weapons have been in the past but still an all round better weapon than the competitors to its role.
    • Up x 1
  6. Scr1nRusher

    Yes it does mean something.

    Just because its not fitting your narrative your trying to push, doesn't mean the facts don't matter.




    WHY are you comparing a shotgun to a sniper rifle?

    WHY are you comparing a close range ES AV to a long range NS AV?



    The Gatekeeper is actually balanced inline with the Enforcer & Saron, interms of AV killing power assuming all shots in the magazine hit the target.



    The Saron & Enforcer are better at inflicting more pain on the enemy vehicles.

    The GateKeeper should be called the "gradual keeper".
  7. Flag

    Doesn't make them self sufficient either.


    To make a point. WIthout saying they're a shotgun and a sniper rifle, if all you did was to list the numbers then an incomplete picture is shown. Which your numbers most certainly are.


    Again to prove a point of how you omitted a ****ton of information with your selection of numbers/data.

    That's just it though, its killing power is roughly even, but it gets the ******** accuracy stats on top of that.

    That is the problem.

    Only point blank. It's equialized pretty fast as the distance increases, ending up as an extremely lopsided situation in favour of the GK.

    A friend of mine (mongychops) did some numbercrunching on it.
    If the Saron can spam at full RPM it does about 12% more dps. Substantal but not extreme.
    If you wait for the CoF to reset, the GK beats it by around 27%, and this happens around 100-120 meters, ish. Ths situation only gets worse from there as the difference in velocity starts to truly shine in favour of the GK, further reinforced by the laughably short reload on the GK.


    And, with the Saron and Enforcer already being on par overall with the Halberd, with the GK outpacing everything else by a frankly hilarious amount at range, there really is only one conclusion to draw: GK has to be toned down in one way or another.
    • Up x 1
  8. Scr1nRusher



    You really screwed up your quoting 0_o

    EDIT: and now you fixed it, thank you.
  9. Flag

    Yeah forgot to close the first quote, and then forum magic happened.

    Edit: But hey, at least I don't quote with coloured text inside quotes. That's just annoying.
  10. Scr1nRusher



    Doesn't mean it should be ignored.



    The GateKeeper takes forever to kill you due to the low damage per hit.

    The Enforcer & Saron & Halberd per hit is stronger significantly.



    Consider the MBT platform each weapon is on(and ES abilities) & how the designs are different for the weapons.


    Also the GK's reload speed is balanced due to the low damage & how many shots it takes to kill anything.

    BTW the Enforcer has a faster reload(with maxed reload speed) due to its new mechanics.






    The Gatekeeper isn't out pacing everything else, and thats the thing.

    The overhype & "New and Shiny" effect is just making it be used seemly more.
  11. Scr1nRusher



    Forum magic? Thats just the Warp.


    And yeah, colored text is annoying.
  12. Scr1nRusher

    Also guys if you look at the DATA the GateKeeper is getting inline with the other ES secondaries overtime.


    Learn to look ahead overtime and not circle-jerk over the present.
  13. PostalDude


    Why do the VS need a directive LMG that's flat out better than anyone else's. The factions are supposed to be fundamentally different, but you whining wannabes cry so much over balance that the devs end up spending all their time crunching numbers instead of improving and expanding the game! You people already nerfed TR into the ground a few years back. Now you are whining that we are finally getting into a decent, competitive state.

    You already have a Vulcan variant that has a higher TTK, your Saron is good at all ranges. The enforcer has drop but it has no COF, and hits harder. I'd say it's pretty balanced, considering that it is sustained damage that your little-floaty tank can easily skid sideways into cover.
    • Up x 1
  14. Villanuk

    Because we didnt have a saron or enforcer, so we have something unique to our faction but its not best according to the stats but i would say so far its the best at very long range, but so what?

    The VS have the best guns and the most OP erm Betelgeus and how the hell thats not nerfed yet is an utter disgrace mate.
    NC have the best overall max, short range awesome long range Ravens amazing.
    So we have a something that is ONLY useful at long range, short range its pointless, you will get mallard, so what we have is a very situational secondary gun, but so far its not breaking the game unlike the Betelgeus which is shockingly OP.
    • Up x 1
  15. Flag

    I'm not.

    Are you talking about infantry of vehicles?
    If vehicles, not much different than all the others. If infantry, I actually don't care. Adjust the indirect if that's so important.

    Yes, then I bid you to remember that the one real trait of the magrider as far as combat is concerned is getting directly negated by the GK.
    I'm tempted to say "again", because the strafing/evasiveness thing has been hit more than just about any other trait or perk of any MBT, or vehicle.

    Doesn't change how just one of them behaves in a fight. And I've encountered numerous GK users off on their own, so there's no interference from additional damage sources (although I've had that too, and it just makes some areas non-traversable to ridiculous levels - like lancer camps and old av-mana turret/raven camps used to do), and that's what bothers me. Besides just not operating in a given area there's just no real way to work around it (outside of a solid flank, which assumes that they're blind/tunnelvisioned like mad). Just a whole lot of constant damage almost regardless of range.

    Doesn't even take much in terms of player skill to do it either, which is frankly insulting. At least a halberd/saron/enforcer requires some aiming/leading of note.


    Different != better/worse. Just different.
    Oh and if the Betelguse bothers you that much, make a thread about it. Whatever you do, take that to a different thread than this one.


    No-one who can be considered reasonable are saying the TR should be without a long range ESAV secondary weapon. The issue lies in how it's too good in too many areas, the most extreme one being the combination of high velocity and practically no CoF/drop without actually having to pay for it with an inferior dps. Weak per shot maybe, but in total the damage output and corresponding TTKs aren't much different. And you know what? Even if you chose to ignore it every time it's brought up the GK is not only useful at long range.

    And again someone brings up infantry weapon balance, why? Keep that filth in a meatbag thread.
    If it bothers you that much, then do a "collin" and make new threads all the time to sort it out. While we're at it for adjusting infantry weapons though, how about the sucky part of the VS aresenal gets some love and care?
    But that's another topic, this one is about vehicles.

    "VS has the best guns". Do we? Maybe, we also have the worst ones.
  16. asmodraxus


    Guess what, VS lack an AI secondary, PPA is not a weapon.


    Don't see you crying to nerf the Canister or Marauder, or start threads to request that gets buffed, tbh most VS have given up requesting parity for things like the ZoE or PPA
  17. Ransurian

    Anyone claiming that the Gatekeeper is overpowered needs a serious reality check. The Halberd is still going to be superior for many engagements, since it has an advantage in terms of burst potential. 100% line of sight throughout the length of a given engagement is uncommon, since a fundamental component of tanking involves taking advantage of cover. It's one reason why the Vulcan fails so hard on the Prowler -- it has theoretically outstanding DPS, but taking advantage of that DPS requires a consistent line of sight, which just doesn't realistically happen all that often on the actual battlefield.

    The Gatekeeper is great at range and solid enough at close range to be usable, although it'll fall far behind the Halberd in cases where cover is readily available for vehicles to take advantage of. It's far from being overpowered, and I'm confident that in-game data is currently reflecting this. It's more or less the weapon we've been requesting from day one, and it's sad to see a few hyperbolic people here claiming that it needs to be nerfed into utter oblivion. It doesn't. And, hopefully, it won't.

    Is the Gatekeeper outperforming other ESAV weapons at range? Maybe, but that's because it's intended to synergize with the Prowler's ES MBT ability. The Halberd is probably still going to be superior for general-purpose use. There's no reason whatsoever to make the GK less appealing than it currently is.
    • Up x 2
  18. Scr1nRusher

    Ever notice how its almost exclusively VS players wanting the Gatekeeper nerfed?


    Yet ingame VS is doing fine against the gatekeeper & TR isn't dominating..........................
    • Up x 1
  19. SwornJupiter

    Every weapon excels at its intended purpose. And it follows that every weapon shines if it is placed in its 'comfort zone'. It so happens that the 'comfort zone' for the GK is long range AV combat. Obviously... that's where the GK is best used and will perform at its maximum potential.

    But here's the twist... nothing (except for maybe the BG) in this game is truly overpowered because nothing excels in all situations.
    Take a GK up against a Mjolnir at close range - Mjolnir wins.
    Take a GK up against a Apheion at close range - Aphelion wins.

    ^This is because close range is where those weapons shine - and where the GK's very obvious weakness is. So if you want an effective way to counter the Gatekeeper, don't play to its strengths - play to your weapon's.

    It's honestly the same thing that TR has had to deal with for two years - Saron and Enforcer spam from range. Guess how they dealt with it. They grabbed a pack of vulcans and went to neutralise that threat. And so far, that is simply the most effective method to dispatch with long range AV - to get up close and waste 'em. Because every long range AV weapon inevitably suffers in a head-on CQC engagement with CQC-specialised weapons. This is because weapons like the GK are highly specialised in long range AV combat, and pitfall in anything else that isn't long range AV combat.
    • Up x 1
  20. SwornJupiter

    So we should remove Saron and Enforcer from the game? I mean what you're trying to say is that Halberd can do everything Saron/Enforcer/GK can do, right? Why not just remove the three from the game and just stick with the vulcan varients.

    F****** genius idea. /sarcasmoff
    • Up x 2