I have a few ideas I need to get off my mind. Just like Infantry. There is a Normal Speed and a Sprint. Give all Ground Vehicles this and I think we will gain more control over our vehicles and less FF-Roadkill.
So that infantry could never kill a vehicle because it went away blazing fast after receiving damage? Or that AT mines would be a turd on the road? Sure, i dont see a problem with that, not at all...
Idk how you come to that conclusion. Top Speed will remain the same Acceleration from stand-still will remain the same. Acceleration from Normal to Top will not be substantial enough to warrant a major affect.
Planetside Classic called. It wanted to tell you that you might want to use the numbers (by default) to set constant velocity. [1] is 10% of maximum. [3] is 30% of maximum. And so forth, with a manual acceleration change using the manual Forward / Backward binds removing cruise but no interrupt if using the Left / Right binds. Of course, we're not doing that.