What flail needs to bring it down to practical and balanced levels is to greatly reduce its fire rate to a crawl and reduce its accuracy...
Sorry to say but we just had that a few months ago before Wrel got the bright idea of removing it.
The AI module building needs to come back, that's definitely the first thing I'd bring back to make bases more defensible. After that it would be...
2 direct counters to those tactics would be giving Construction a lattice block building to prevent sneaky captures behind the frontline and...
Yeah, agreed. There were a copy-paste prefab mechanics in the works a few years back but the devs scrapped that idea apparently.
For TR all they really need to do to bypass the engine limitations is make the Miniguns 2 pellet shotguns with its accuracy patterns to boot. That...
I think the very first thing that the devs should try before editing the damage resistances is to give the NC MAX a new faction specific ability;...
I know that feel. Many games neglect momentum when incorporating sprint mechanics.
I honestly would like to know what inspired devman to neuter the base AI capabilities, nobody defended bases even well before the Xiphos AI turret...
En tandem with your post i'd suggest adding 3 different "Exosuit chassis' " for the MAX. For example, there would be 3 Mark types of chassis a...
"3. The outcome is not really influenced by the skills of those it would impact." Explain how a few ammo drops or low damage support explosives...
Dang you're right, we should be following examples like the Orbital Strike. It takes a load of skill to right click on the map and certainly...
I know that feeling. The AA in this game needs a pretty sizable buff before anything like bombers should be added.
[IMG] For those wondering: "Why restrict the ability to bombard the enemy with an 'above 50 kph speed' threshold and 'above 80 meters in altitude'...
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