RiP0k's Recent Activity
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RiP0k liked wttr's post in the thread If the Game Continues to be developed, Can we please get the Rebirth Center Remade, OR ......
If the Game Continues to be developed, Can we please get the Rebirth Center Remade, OR a Skyshield object?? There are so many old...
May 5, 2025 -
RiP0k replied to the thread [Suggestion] Get rid of player bases entirely.
The value of the Construction System was killed with the update related to respawn points, when all points became available for respawn...
Apr 8, 2025 -
RiP0k replied to the thread [Suggestion] Get rid of player bases entirely.
There were so many issues that were pointed out during the Fortification update testing that if the developers wanted to, they would have...
Mar 31, 2025 -
RiP0k liked InterSlayer's post in the thread Deconstruction Ownership Bug.
Hey, really glad to see dev activity and hoping if theres bandwidth, someone can take a look at a longstanding Construction bug. Before...
Mar 31, 2025 -
RiP0k replied to the thread March 5, 2025 - Assault Mode Update (Discussion).
The construction restriction zone is stupid. Why build in a place where there is a Shield at the entrance, it is better to move the zone so...
Mar 5, 2025 -
RiP0k replied to the thread [Suggestion] At least make the Fortress Shield a regular permanent module..
There is no reason not to make the module permanent. There are no problems in destroying structures located under the dome. Zerg easily...
Jan 20, 2025 -
RiP0k liked EvilchenSagtDanke's post in the thread [Suggestion] Remove Pocket OS.
Could we finally get rid of the PocketOS? It was meant to be a solution to fix stuck Situations where No Progress could be made. And thats...
Jan 19, 2025 -
RiP0k posted a new thread.
[Suggestion] At least make the Fortress Shield a regular permanent module.
Without it, the base cannot exist, and you make us builders run around installing this miserable module 20 times. At least make something...
Forum: PlanetSide 2 Gameplay Discussion
Jan 16, 2025 -
RiP0k replied to the thread Is there any point in writing suggestions related to construction?.
You say that the system should not have existed, implying its removal.
Jan 13, 2025 -
RiP0k replied to the thread Is there any point in writing suggestions related to construction?.
It's time to accept that this system exists, has received several updates, and will not be removed. But wanting to leave everything as is...
Jan 12, 2025 -
RiP0k replied to the thread Is there any point in writing suggestions related to construction?.
It's like an Alcoholics Anonymous forum?
Jan 12, 2025 -
RiP0k posted a new thread.
Is there any point in writing suggestions related to construction?
It's just that these topics have been ignored by the Developers for about a year or more, and the game will probably lose them now. This...
Forum: PlanetSide 2 Gameplay Discussion
Jan 12, 2025 -
RiP0k replied to the thread I have posted here screenshots and links to videos of all my bases built (which I captured)..
15 [IMG][IMG][IMG][IMG][IMG][IMG]
Jan 10, 2025 -
RiP0k replied to the thread TOXIC PLAYER BASE.
Much of what was said here has already been voiced in the Fortification update discussion. And the only changes were made to the ANT turret...
Jan 8, 2025 -
RiP0k liked karlooo's post in the thread [Suggestion] Reduce NBZ.
ugh god, toadman is so ******. They got handed over a piece of ****. This was Planetside 2 in 2012, graphics were so ahead of the time...
Jan 6, 2025 -
RiP0k liked Gond's post in the thread PlanetSide 2: Fortification (PC Update).
Most builders get no help from players to defend the bases they create. So not having Pain Spires and automated Turrets, really makes it...
Jan 6, 2025 -
RiP0k liked ToxicToast's post in the thread PlanetSide 2: Fortification (PC Update).
I discussed this with a bunch of builders from all three factions, EVERY, SINGLE, ONE... Said that the change to solid walls are...
Jan 6, 2025 -
RiP0k replied to the thread Introducing Assault Game Mode - (Discussion).
The NBZ placement is just weird. Why not move it so that point A is available for construction.
Jan 6, 2025 -
RiP0k liked 23rd enigma's post in the thread [Suggestion] Reduce NBZ.
You would have to keep it active for the flail. That thing would be way too OP without the NBZ restriction on its targeting dart....
Jan 5, 2025 -
RiP0k liked Twin Suns's post in the thread [Suggestion] Reduce NBZ.
Honestly, I would like to see NDZ’s and NBZ’s eliminated for a weekend. The data from that chaos would be an interesting read and not to...
Jan 5, 2025 -
RiP0k replied to the thread TOXIC PLAYER BASE.
I play NC and the same situation. It seems that individuals are in every faction on every server. And the developers did everything for...
Jan 5, 2025 -
RiP0k liked karlooo's post in the thread [Suggestion] Reduce NBZ.
Don't decrease NDZ or else you'll make the game even more unplayable from what it already is.... Like what do you think is going to happen...
Jan 3, 2025 -
RiP0k posted a new thread.
[Suggestion] Reduce NBZ
Please reduce all no-build zones by 20-30%. Give builders more variety in where to build.
Forum: PlanetSide 2 Gameplay Discussion
Jan 2, 2025 -
RiP0k replied to the thread [Suggestion] Improve the lives of construction workers!.
The problems of the Construction System continue to be ignored by the Developers, month after month, year after year. Builders are not...
Dec 20, 2024 -
RiP0k replied to the thread 12th Anniversary and beyond! – Forum Discussion.
Is there a plan to balance the construction? Adjust the resistance of structures, increase repair from the module, unhackable transport...
Nov 20, 2024