The respawn system (spawning outside of the immediate area) is heavily weighted for defense. One of the changes I proposed was to give the...
Exactly, the current system encourages people to join these huge fights and not push out into new fronts. We don't want to break up all the...
First off, I appreciate the feedback. I don't unfortunately think it really applies much in this case. The complexity of this game is in the...
I'm thinking a lot about the "new player experience" and how the spawn options often look. Not ideal IMO. I'd like have another test of some...
My typical trace originating from the Mediacom ISP out of Cedar Rapids, IA. This occurs on weeknights between 8-11pm CST (sometimes longer, rarely...
Preventing a squad from spawning at the facility that the squad leader is at is a horrible idea. 50/50 pop does not mean that it's a fair fight....
My Concern #4 is that I don't think that the charger should be 'always on.' I don't want to have to constantly switch load outs to prevent 'wasting'...
Seriously, that video is supposed to show us why? I see infantry getting hit from multiple sources and someone who's decent with a saron hitting last...
I really don't understand this change; I've never seen anyone racking up infantry kills with a saron. 2 hit kills were pretty difficult against...
This started happening to me recently. I'll be defending a base and die/respawn/die/respawn/die/spawn/die all of sudden the next respawn is at a...
Looking forward to these updates, especially continent locking & hossin. Valkyrie model is pretty cool looking. Hoping for a really, really tough...
So, I guess it's working now? Communication about server issues seems pretty poor. Expected an update after this...
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