It definitely doesn't need to be eliminated completely maybe adjusted so that a lot of weapons have a longer effective range as well as adjusting...
Which seems to be pretty limited with as much recycling as they do. I'd rather wait a little longer for newer guns just for some more design...
The Commissioner just seems like a good secondary choice in general. If their shield is already down when you have to pull it it's probably going to...
I definitely wouldn't mind them doing some more sound work in general. I don't think the VS weapons should sound like normal guns but I think...
There really isn't much reason to pick it over any of the other shotguns even with the nerfs. Personally I think it should be the best shotgun choice...
Personally I was hoping they'd do something like that for the NS lmg instead of more or less recycling the look of the NS-11A/C and slapping a...
Often and most of the time means roughly the same thing.
Let me guess you decided to hover in the same spot for a good 15-20 seconds trying to farm infantry with photon pods and you got one to the face...
The biggest problem with them is the rocket often fails to render at long ranges. If the devs would fix that I don't think I'd be as annoyed by them.
Personally I think the best way to reduce the number of HA is to flesh out some of the other classes a bit more. The Engineer is perfectly fine but I...
It's not like they bother with entirely new models in most cases anyway. A lot of them are rehashes with minor changes at best.
That reload is hilariously impractical. I get the feeling that there are going to be a lot of accidental bounces with those grenade launchers.
I wish they had gone with a HK21 style drum instead.
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