Yeah, this was supposed to have started when they reset the servers an hour ago. Looks like someone dropped the ball. I'm really glad this happened...
You didn't do any math. The travel time difference is less than 10ms (76.9ms for the 650 m/s weapon and 83.3 for the 600 m/s weapon). This is...
Again, these numbers are ridiculous. Could we please use actual values or at least ones that are somewhere in the ballpark of actual values?
You used distances that are an order of magnitude higher than what actually usually occurs in game (1km?! hell, people don't even render beyond...
So... what exactly is the advantage here? You still have big glowing tracers and people can see where they were shot from. Shots are harder to make...
How about "When you take a shot, cloak and relocate". If you're not moving and cloaking between shots, you're a dead infiltrator.
You can shoot pretty much as soon as you hit f unless the server is lagging. What's your problem with medkits, though?
For anyone curious, it's stuff like this that likely encouraged this change:...
It's wildly excessive. I've had loading times of over 45 seconds when going to a new base, while before it rarely took more than 5-10 (if that). I...
Standard cost for every "new" weapon.
But then the issue is that you've made the current knife mainly useful for being equipped (since it is the one that swings fast) and the "new"...
If you're at that range, you can just as easily knife them, though. Every single class has access to it.
If this is the case and the new 625 knife cannot be quick-swung, then I can't see a lot of purpose in using the new knife.
You're missing the point. If they want to nerf the combo, that's one thing, but re-introducing it with another knife that does the same thing and...
They could just as easily change the current knife to be the "new" one (with the lower firerate and the 625 damage) and make a "new" quicker knife...
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