The damage needs a freaking buff more than anything still. 100 damage is PATHETIC in vehicular gameplay and considering its gonna take you...
Its not just 1v1. It's 4v4,8v8, 12v12, etc. This is an FPS. Not an RTS, or RPG. You screw up 1v1 gameplay, it effects the large scale gameplay as...
I don't think we've even seen the head shot multiplier implemented on the test server yet so I think its a bit unfair to already conclude what...
I stopped reading after you said "Its stupid easy to get head shots in this game and most PS1 vets agree that something needs to be done about it"
You can't put the AH Reaver into discussion when the disadvantage of the AH is that you have to get very close to the ground to kill your targets...
That's fine if its "the strongest" 1v1 class, but if there is no skill or tactical advantage you can get with quick skill between their strength...
The Heavies would win because if a medic spends a second to revive or heal then that's basically one man down with all 12 heavies shooting. The...
My issue with the heavy assualt isnt that it can take a lot of damage. I just suggested that there should be a 2.5x multiplyer for the headshot...
4 shots to kill an ESF would be balanced IMO considering how difficult it would freaking be to actually hit an ESF four times even with the lock...
Yes well, I suppose people have the right to take suggestions for discussion personally, but I must say it's quite an aggressive and...
People need to realize that this is just a suggestion... not a crime against humanity. I suppose that's the risk you have to take when making a...
It doesnt matter. Higby stated that all players across all classes should have an equal skill field. If pressing F for 50%+ health instantly...
The current iteration of the Striker on the test server only deals 100 direct damage to vehicles AND infantry. Now, I'm sure the infantry part is...
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