Max good and balanced reworked.

Discussion in 'PlanetSide 2 Gameplay Discussion' started by No0T, Jul 22, 2017.

  1. No0T

    The max as it is novv is not a must for everybody is not even necesary... it is actually a certs piniata for any heavy assault or light assault that knovvs hovv to use vvalls and flanking...

    Thought it could be something that vvould bring massive ammount of people back and stay for a long time vvith a fevv changes...

    First vve need to make it usefull for all classes of likings in the roll department... so vve have to make it a vehicle... I knovv its slovv but vve can make them have a very slovv acceleration(so it is not usefull in combat) hovering travel speed like a drifters jetpack and a very very hinder turning speed(so you cant aim vvhile using it making it just for traveling)... you can use the drifters jet pack ability and trusters graphics as a base...

    So being a vehicle vve need to make it possible to get out of them... or die if you are destroyed vvith it.

    These change to maxes vvould bring them to a nevv level of gameplay and vvould make them usefull for all classes as an extra vveapon... though the costs in blues vvill make them not so oftenly used as you could imagine vve need the cost to be 600 blues...

    The other thing that vvould be literally avvesome is if maxes could hidde up in the mountains and not be killed by aircraft by using the minor cloak implant...

    A sentry like a max should have acces to this... remmember their foot steps are very easily heard so it vvont be such an advantage... but vvell plannet ambush (to people or vehicles) could be incredible fun and unlike most other classes using it vvith a max vvould be vvorth the vvait...

    By adding this traveling capability you also take avvay the frustration of using them and then have to drop it or run across entire map for the next base... since usually maxes are left behine...

    IT IS A BIG CHANGE in fact it vvould be as strong change as the addition of the entire construction set vvas... THOUGH IT TAKES VERY LITTLE EFFORT. PLEASE OPEN YOUR EYES TO THE POTENTIAL IN THIS.

    (by adding this you mix the versatily of each class to the povver in max units... so different combinations of max vveaponary and class of the pilot makes a very vvide selection of nevv tactics.. for example enginer-max(repair and up in mountains mana turrets)... heavy-max(stronger vvhen getting out, gets out and launcher strike you)... infiltrator-max(spoters or leve it behine and run avvay never die survival type of pilot)... light assault-max... Medicst no they are medics lol but the infantry spavvn beacon in the playtest server sounds cool vvith them you can place it and defend the beacon)
  2. LordKrelas

    So a Max becomes a disposable vehicle.
    Which you can exit, to repair it, as an Engineer, use it as additional armor as a heavy, medic, etc..
    For 600... 600 nanites. Jesus the next sentences are going to be hell aren't they.

    And how are you going to not make this akin to the charge that was removed?

    And you want the Max to easily use the Cloaking Implant; Which unlike you, the few nuts that would use it, would be those using it indoors as a very dangerous Heavily armored weapons platform.

    You aren't moving when trying to use that failure of an Implant anyway...
    That's kinda the problem isn't it, The Max isn't going to be the very vulnerable cloaker, as it can survive the decloaking stage.

    Maxes can be carried by Galaxies, Sunderers, and Harassers.
    As well, most Maxes are best served by being used in a Group not Solo...
    Which results in not being left behind in the first place.


    I am not seeing why it gets a 600 nanite price tag.
    I am seeing a lot of "Let me cloak it on a mountain solo, and speed-run between bases"
    Which comically isn't worthy of 600 nanites a use, even as a Solo-vehicle.
    (Which also makes the flash beyond the cloak pretty useless, beyond being infinitely cheaper)

    Being able to be an Engineer, sorta makes the Max independent of needing team-work, and literally is always going to be an Engineer, whom then places tank mines or AI, hops back in or puts the Bloody max up as a Decoy.

    With a Heavy, that's quickly exit the Max, fire a rocket, re-enter max.
    Which would be the next level of Cheese; About to die? Exit, and fire rocket, re-enter Max as you won.

    Infil, that's unload AV weaponry, AI weaponry, or more, than escape via cloak ejecting out of the Max unit.
    Or a Sniper that has a max suit, right behind them, rendering them pretty much immune to being killed by their classes' & weapon's weaknesses: Lack of AV, Less Health, long-reload times for High-damage, short-range for rapid-fire, etc..

    Medics are present in the game; Just as a Solo, no obviously not.


    In short, you'd have an Entire squad composition all in max units, without any negative side-effects.
    The Medic is inside an reinforced heavily-armored suit of battle-armor, As is the Engineers, with their turrets, barriers, and ammo.
    The heavies have 4 bars of health & Overshield, if skilled enough to exit max unit.
    The Infil is in Max unit in-between recon darts, and Hit & runs.
    The LA is armored to hell, until they need to reach a roof... but otherwise is near useless without C-4.
    Since every single squad will be rocking Max suits 99% of the time, without losing access to class capabilities.
  3. No0T

    You havent read at all the ability is to SLOOOOOOOOOOOOOOOOOOOOOOOOOOOVVVVLY accelerate hovering and have terrible steering... vvorse that a drifter jet pack.. SO NOOO ITS NOT AT ALL LIKE A QUICK RUN HIGHLY MANOUVERING NOT HOVERING OR FLYING SHORT ABILITY VVITH LONG COOLDOVVN... so I don't read the rest of your crap man you just half understanding and critiquing... talking vvith the mouth full...
  4. Insignus

    Let me save you some effort here:

    He wants a DLC expansion in the Depot called Planetfall 2: Rise of the RoboN00ts


    So.

    You want them to completely re-order how MAXes are treated in game, using developer resources, for an ability that isn't that great in the first place, and a role which can be accomplished better by all other classes?

    So really, what you're asking for is letting people choose to be beefier, harder to kill versions of their present favorite planetmans.

    So rather than improving or actually balancing the MAX, you just want to upgrade all other classes and impose a penalty that you can then negotiate up later to near parity when you invariably complain that the new N00TMax "Needs better jets." "Needs Heavier Rockets" etc.
    • Up x 1
  5. LordKrelas

    Stand back, Begin Acceleration (which doesn't have to be much to be faster than the max's movement) towards enemy position.
    Stop when reaching min range, unload AI or AV weapons (specifically NC max shotguns)
    Enemy attempts to flee, begin the drift again accelerating.
    Cross open-field rapidly minimizing exposure to enemy fire over a factor of time.

    It ain't a press-and-gone, but it ain't far.
    Max units are meant to be supported.
    And it doesn't take much to realize the offensive & defensive capabilities of an acceleration ability to close or widen the gap.
  6. No0T

    without acceleration or maneuverability you only get TRANSPORT VALUE... or you have to stop be sure to land Properly without damaging yourself and then you fight as a max just like before except this time instead of being stuck behind you are actually using a vehicle to do not get stuck behind... The acceleration is so slovv that if you try it for purposes of transporting vvithing a facility vvould be pointless and slovver than running. You are not getting the concept of final speed high slovv acceleration and poor maneuverability.

    This change vvould not change the actual roll of the max... just make it easier for you to move from one to the other base and get over buildings and trees and mountains... the povver of a max doesnt get better just because you can get out and repair... because you can make it take 8 seconds to get in...
  7. No0T

    Nop it vvould be a vehicle vvith the capability to enter bases and fight... vvhat maxes should have alvvays been... And vvhat resources are you talking about man you dont really grasp that I am not adding any graphics just really simple code that vvould have this long (-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------)
  8. LordKrelas

    Only Transport value... on acceleration towards a point.
    If it's fast Enough to be practical over say... any bloody transport, it's enough to cross a room to enter CQC range rapidly.

    If it's that fast to even cause damage on collision, (let alone that vehicles kill on impact not die on infantry) then it definitely can cross a room ; Or a single hill will cause the Max to die on transit.
    Land properly? is the bloody thing airborne properly, as it would have to high to actually notice a drop.
    In addition, the Max ain't fragile, taking 1% damage to get into CQC with a shotgun is worth the damage.

    If you can't catch a ride... That's sorta a personal problem.
    Most Maxes I see, and use get Rides even by non-squad mates, since most pick them up.
    Or they run like idiots to the next base due to ignoring every sundy, silently.

    As I think of the practical uses of enhanced speed beyond moving a max by itself to another base.
    After all, Land mines are meant to be defensive - But we use them as thrown explosives unless TR.
    The Magburn used as a quick battering-ram-speed trick.
    The Max Shield to push, and deflect - While we reload behind it, which is meant to not work.

    I get the motive.
    You fail to see the capabilities of your idea.
  9. No0T

    And vvithout exposure ? you cant manouver quick you better choose vvhere you going vvell... hahaha I vvould say the best vvay to stop the exposure vvould be still the same go inside a sunder or harasser... maybe in hossing they vvould have less exposure though flying from tree to tree inteligenly but they vvould be easy pick for air hunters vvhile flying...
  10. No0T

    no because yo uneed room to accelerate you dont have in a base... and you are slovvly flying higher as drifter jetpack so if you try to come from affar and enter the base quick you hit the vvall over the doorvvay like a cartoon.
  11. No0T

    At 600 blues? they are still the same piniata man lol except you could get out novv, before dying, but it costed you 600 blues...
  12. No0T

    You think its not an improvement to the max you are just playing another game man... hahaha I have never asked for an improve vvhere is not needed... the throvving knife is ****y... I asked for it but 350 damage at distance too... they nerf the distant shoot to much... and the black hand is useless at anything but very long or very short distances... Dont make me feel guilty for implementation mistakes... my designs did not included these dravvbacks that made them so bad...
  13. LordKrelas

    Limited Exposure time, means less time to hit.
    You need not strafe to achieve less exposure time, as you are simply going faster to cover the same ground.
    Ah yes, an aircraft is going to be looking in trees, their nemesis for Max units that can eject out of their suits at any time.
    And that could be packing a One-hit RL or AA lock-on weapon, that can be used to kill said aircraft.
    And somehow has the max actually get INTO the tree to begin with.

    And how much room is that.
    As if it takes enough room that no way it'll work to any degree in any base ; You'll reach the next base before it turns on.

    So if it maintains the height, you can float into the base easily.
    Or recall that not every base has a doorway blocking the access to the majority of the bases.
    And that not every room has doorways every few feet unless it's a bio lab.

    Creative Thinking.

    An improvement by literally making them more expensive than sin, the most expensive thing, that is turned into...
    Literally a drop-&-go suit of armor, that has no value by itself only amplification of the other class used.

    Even with all the BS, the Max would not be worth 600 Nanites.
  14. No0T

    I didnt say maintain the hight drifter jetpack goes up slightly... as it goes forvvard(search cartoon in this tread I explained vvhy you cant do that)... and the room you need think in that you need 500 feet to catch up vvith a max that did the vvhole trayectory running and having chances to manouber... also remember vvithout manouver its hard to aim imagine aiming vvith a fixed vveapon in the front of the sunder... and having to turn the sunder to aim... is clearly making you useless inside a base... except for reaching funny spots vvhen nobody can hear or see you...
  15. FateJH

    There's been a lingering desire amongst some of the playerbase to restore the PlanetSide Classic's MAX "travel mode" for a long time. People were even prepared to offer trading "Charge" for it and that says something. I've been on that bandwagon too.

    Developers long ago removed an ability to redeploy and retain one's MAX suit without having to pay for it. The controversial removal of the Charge ability is also a consideration. Even during the re-envisioning of the Implant system just recently, the class wasn't allowed to synergize with any of the implants that would have helped in this movement regard. Realizing those changes, it's obvious the developers are very mindful of controlling the movement speed of MAXes and their preference is to keep them harder to move about the map when on their own.
  16. No0T

    if you are inside the sunder at say 800 of either base and the sunder gets attacked... and you get out like MANY TIMES IT HAPPENS... you can deal vvith it... instead of spending another 450 and ask for a ride... or run... by the time you run 800 you have the 450 back...

    You also are using this max in 1000 vvays you couldnt use the other attaining exterior tactical possitions that makes you harder to kill outside... so you have to pay for that tooo....

    You also are using this max as a transport that you can reuse... in small fights... to move vvithing buildings inside big facilities... or say from one air launching pad to the other in a lab... or quickly go to the other base vvith your max if there is landscape that ground units need to go around... after a base is taken or lost...

    Finally they could add the 150 extra blues if you vvant the travel mode added to your order... lol
  17. No0T

    They do this because of the overpower in the charge ability and not vvanting to make that mistake again... That is vvhy This is the balanced fix to it and the last vvord... Though they might just not vvant to make it because of fear of copy rights... (dont make me go on hovv many comics and movies have maxes flaying in everyvvay possible)

    Charge vvas the best defense and offense ability and people vverent using even the nice shield of nc maxes... Not to mention immunity to C4!! You hear a light assault and you charge the hell out of there no fun... nobrainer OP. And more importantly frustrating for the good and persevering, suicidal light assaults...
  18. LordKrelas

    And, every single infantry out there either dies or has a similar walk.
    Either way, ta da; Welcome to the possibility of the slow-for-balance max having a distance to go.

    Such as? And this makes the speeder trick not combat capable some how?

    A flash is a transport.
    And it ain't designed as a combat suit.
    A much more suitable transport than an Armored Combat Suit.

    If you need this booster to move around a building, you have bigger problems than your Need-for-speed.
    You are saying "Go quickly" with an armored Battle suit, that reasonably needs support...

    A max can not capture points - So it getting faster, is incredibly pointless outside of combat for the majority of the time.

    Joy, an Extra 150 so I can play a Max that has a faster accelerator.
    A very useful ability for closing the gap in combat - A more practical use than trying to drag a Max from base to base.

    So the lack of limitations on it, turning it into either a useless-in-terms of practicality for transport, or incredibly useful In-combat ability, most notable for allowing a Max to close the distance.

    And your idea is a form of Charge on Max units you can exit, scraping the possibility of death inside a max unless poorly timed, raising the cost to 600, allowing it to cloak, and calling it Balanced.

    As Shotgun maxes, the only AI NC has for Max Units is better off closing the distance to the target than being unable to fire or reload, for a directional shield: You have to face the C-4 and pray it's level with the shield.
    Having any means to speed up, let alone glide as a max, allows this again to a lesser degree.
    With the glide bit making it possible to launch Maxes into distant bases floating them in using tall locations.
    (Which there is a lot of)
  19. Insignus

    All of these things require additional animations. Some of them will require additions to the stock MAX Models. Some of them will also require full on changes to nearly all depot based MAX armors. You're also talking about modifying the code and tweaking things like vehicle exit points. This is easily a two month project.


    Upon further detailed review of your suggestion, you are being issued a Heresy Citation per the following quotation:

    Specifically, Class [A] ("Promotion of ****tery"), sub [4], ("Anti-air whiner cheese"), correlated with sub [10] ("Immortality") and sub [1] ("Generic Cheese Lust").

    You are being issued [17] new Valkyrie Lawnmower Experience Tokens with a Non-Faction Specific Modifier, placing your total at [92] Tokens. This places you at [8] Tokens from exceeding the GHW Threshold.

    Thank you,
    Have a nice day!

    ShadowInsignus
    • Up x 1
  20. DeadlyOmen

    There was a time when Maxes were a dynamic, and frightening entity on the battlefield.

    Revert to the old days, and call it good.
    • Up x 1