[Suggestion] Give the Sunderer Scout Radar & Engagement Radar.

Discussion in 'PlanetSide 2 Gameplay Discussion' started by Scr1nRusher, Feb 15, 2016.

  1. Scr1nRusher

    The sunderer is such a key vehicle that can do many different roles.


    It would only be suiting that it would have more Radar Options to help the team out in combat.
    • Up x 6
  2. CNR4806

    Engagement radar is debatable, but Scout radar is an absolute no-brainer and should have been that way all along. It should also be the pre-Nerf variant that doesn't require the driver seat to be occupied.
    • Up x 3
  3. Scr1nRusher

    Dual Walker or Dual Ranger sunderers......


    Exactly.

    Scout Radar is a perfect fit for the APC vehicle anyways.
  4. Demigan

    If all Spawn rooms get the same treatment.

    Attackers already have too many advantages.
    • Up x 4
  5. Scr1nRusher


    What does this have to do with the thread?
  6. Demigan

    Everything.
    If Sunderers get upgrades, then so should Spawnbunkers. Attackers already have a ton of advantages over the defenders (while it should be in reverse). So adding a new feature to the Sunderer should finally give something similar to the defenders: Spawn Bunkers get an automatic scout and engagement radar.
    • Up x 1
  7. FateJH

    Personally, if we've gotten to this point, my opinion is that it's long overdue that we split up Sunderer variants. Having doen that, we can give some Sunderer variant that can make use of this utility without having to worry about pollution from other Sunderer variants.
    • Up x 1
  8. Scr1nRusher


    uhhhhhhhhh uhhhhhhhhhhhhhhhhhhhhh

    You do know that this would be addition to sunderers in general right?

    Defenders actually get buffed against attackers aswell.
  9. Demigan

    uhhhhhhhhh uhhhhhhhhhhhhhhhhhhhhh

    You do know that the defenders in general do not use Sunderers while the attackers are completely dependent on them?
    • Up x 1
  10. DooDooBreff

    i thought they already had this with all the spawn camping, dart spamming, BASR heroes
    • Up x 1
  11. Demigan

    They don't have an engagement radar available.
    Also, I actually have trouble remembering scandarts and motion trackers placed by the defenders. Attackers place them all the time and cause the radar to go haywire, but the defenders seem fairly complacent and don't use them as much.
  12. Scr1nRusher


    I don't know what fights your playing in but theres always a few defender sunderers around if possible so defenders have more foothold positions & counter attack angles.
  13. Scr1nRusher


    Why would a spawn room need Engagement Radar?
    • Up x 1
  14. Demigan

    ...

    Fantasies. There's rarely ever defender sunderers. Only at a few select large facilities will people sometimes get sunderers to spawn at. But any other base? No.
    • Up x 1
  15. Demigan

    To help locate aircraft and give the defenders an easier time tracking them and taking them down.
    What else?
    Soon you'll be asking "why do players need guns?"
    • Up x 1
  16. LodeTria

    Yes radar on sunderers needs to be buffed into scout radar.
    It's pretty sad when a 50 nanite flash can provide better radar over a larger distance for more people and can drive into almost any base & building.
  17. Scr1nRusher


    It all depends on player organization.

    Defense sunderers = Certs.
  18. Scr1nRusher


    Relax, you are getting into a estrogen storm.
    • Up x 1
  19. Scr1nRusher


    Which is exactly why Sunderers should have access to Scout Radar & Engagement Radar.
  20. Mezinov

    I am not opposed to the spawn room getting the same treatment, assuming it is at the same ranges. This would give multi-spawn Amps alot of coverage, but in most others bases it just lets you know where the campers be campin'.

    Also - remember interlink facilities? And how they couldn't figure out a useful benefit for them?

    There you go.

    Attackers have to think to bring their radar, and Defenders have to think to defend their interlink. Balance.
    • Up x 3