Let's play 'Spot the OP Pounders'

Discussion in 'PlanetSide 2 Gameplay Discussion' started by cyb_, Apr 30, 2015.

  1. cyb_

    I had to read today again a few times that Pounders are considered OP. So here is a list of MAX weapons sorted by average kills per hour and vehicle kills per hour. Data was taken from http://ps2oraclestats.com/ which uses the last 30 days (more or less this month) . Maybe this will shed some light on the subject.

    Code:
    Avg KPH/ Avg KPU/ Avg V KPH/ Avg V KPU
    35,09    8,71    0,08    0,02    AF-34 Mattock-Right
    33,16    6,69    0,08    0,02    NCM1 Scattercannon-Right
    32,45    8,53    0,08    0,02    AF-34 Mattock-Left
    28,99    6,08    0,09    0,02    AF-23 Grinder-Right
    27,46    6,91    0,11    0,03    Quasar VM1-Right
    27,43    6,31    0,08    0,02    AF-23 Grinder-Left
    27,42    7,23    0,07    0,02    AF-41 Hacksaw-Right
    27,11    7,21    0,09    0,03    Nebular VM20-Right
    27,01    7,13    0,10    0,03    Blueshift VM5-Right
    26,99    7,28    0,10    0,03    Blueshift VM5-Left
    26,82    7,29    0,07    0,02    AF-41 Hacksaw-Left
    26,47    7,46    0,10    0,03    Nebular VM20-Left
    26,47    6,76    0,12    0,03    M6 Onslaught-Right
    26,18    6,32    0,13    0,03    Cosmos VM3-Right
    25,49    6,90    0,10    0,03    M6 Onslaught-Left
    24,63    5,42    0,14    0,03    M1 Heavy Cycler-Right
    23,65    6,21    0,11    0,03    MRC3 Mercy-Left
    23,57    6,03    0,12    0,03    MRC3 Mercy-Right
    23,36    5,55    0,13    0,03    M2 Mutilator-Right
    23,19    6,17    0,11    0,03    Cosmos VM3-Left
    21,33    5,45    0,12    0,03    M2 Mutilator-Left
    19,17    4,54    0,13    0,03    Quasar VM1-Left
    17,75    3,83    0,09    0,02    NCM1 Scattercannon-Left
    17,57    3,89    0,12    0,03    M1 Heavy Cycler-Left
    17,09    5,15    2,90    0,87    M3 Pounder HEG-Left
    13,82    4,09    2,19    0,65    M3 Pounder HEG-Right
    10,28    3,70    3,53    1,27    Comet VM2-Left
     9,35    3,23    2,69    0,93    Comet VM2-Right
     9,23    3,68    4,88    1,95    NCM3 Raven-Right
     9,09    3,02    3,41    1,13    NCM2 Falcon-Left
     8,75    3,54    4,58    1,85    NCM3 Raven-Left
     8,60    2,69    2,35    0,73    NCM2 Falcon-Right
     6,99    2,96    4,28    1,82    Vortex VM21-Right
     5,92    2,65    3,37    1,51    Vortex VM21-Left
     5,20    2,16    3,27    1,36    MR1 Fracture-Right
     5,07    2,14    3,18    1,34    MR1 Fracture-Left
    
    Code:
    Avg KPH/ Avg KPU/ Avg V KPH/ Avg V KPU
     9,23    3,68    4,88    1,95    NCM3 Raven-Right
     8,75    3,54    4,58    1,85    NCM3 Raven-Left
     6,99    2,96    4,28    1,82    Vortex VM21-Right
    10,28    3,70    3,53    1,27    Comet VM2-Left
     9,09    3,02    3,41    1,13    NCM2 Falcon-Left
     5,92    2,65    3,37    1,51    Vortex VM21-Left
     5,20    2,16    3,27    1,36    MR1 Fracture-Right
     5,07    2,14    3,18    1,34    MR1 Fracture-Left
    17,09    5,15    2,90    0,87    M3 Pounder HEG-Left
     9,35    3,23    2,69    0,93    Comet VM2-Right
     8,60    2,69    2,35    0,73    NCM2 Falcon-Right
    13,82    4,09    2,19    0,65    M3 Pounder HEG-Right
    24,63    5,42    0,14    0,03    M1 Heavy Cycler-Right
    26,18    6,32    0,13    0,03    Cosmos VM3-Right
    23,36    5,55    0,13    0,03    M2 Mutilator-Right
    19,17    4,54    0,13    0,03    Quasar VM1-Left
    26,47    6,76    0,12    0,03    M6 Onslaught-Right
    23,57    6,03    0,12    0,03    MRC3 Mercy-Right
    21,33    5,45    0,12    0,03    M2 Mutilator-Left
    17,57    3,89    0,12    0,03    M1 Heavy Cycler-Left
    27,46    6,91    0,11    0,03    Quasar VM1-Right
    23,65    6,21    0,11    0,03    MRC3 Mercy-Left
    23,19    6,17    0,11    0,03    Cosmos VM3-Left
    27,01    7,13    0,10    0,03    Blueshift VM5-Right
    26,99    7,28    0,10    0,03    Blueshift VM5-Left
    26,47    7,46    0,10    0,03    Nebular VM20-Left
    25,49    6,90    0,10    0,03    M6 Onslaught-Left
    28,99    6,08    0,09    0,02    AF-23 Grinder-Right
    27,11    7,21    0,09    0,03    Nebular VM20-Right
    17,75    3,83    0,09    0,02    NCM1 Scattercannon-Left
    35,09    8,71    0,08    0,02    AF-34 Mattock-Right
    33,16    6,69    0,08    0,02    NCM1 Scattercannon-Right
    32,45    8,53    0,08    0,02    AF-34 Mattock-Left
    27,43    6,31    0,08    0,02    AF-23 Grinder-Left
    27,42    7,23    0,07    0,02    AF-41 Hacksaw-Right
    26,82    7,29    0,07    0,02    AF-41 Hacksaw-Left
    
    • Up x 1
  2. Tommyp2006

    Pounders perform on par with the worst ai weapons for kph but perform the worst at av, their intended role
  3. FateJH

    The first chart pretty much hits the main complaints against the Pounders - best KPH and KPU of MAX AV weapons.
    The second chart pretty much hits the counterpoints against the complaints - worst Vehicle KPH and Vehicle KPU of MAX AV weapons.
    Everything seems in order here.

    The funny part is that Fractures actually do have more Vehicle kills than Pounders by a really small margin, and Fractures are still low in MAX AV pecking order.
  4. HadesR


    They are unbalanced as the data shows.

    They need rebalancing to be less effective versus infantry and more effective versus vehicles
  5. FateJH

    While I believe I would like for this to happen, but not that I believe the trade would ever be performed in any decent manner, the use of the word "need" is bothersome. What promotes this issue to being a "need?"
  6. Leftconsin

    Unfortunately, looking at 'rebalances' of the past in this game a balance pass against the Pounders will make them very bad at killing infantry and merely bad at killing vehicles.
    • Up x 5
  7. HadesR

    Maybe because when all is said and done they have the highest avg kills of all Max weapons. Including AI weapons.
    And since we know those kills are not from vehicles it must come from them way over performing in an AI role

    I mean people complain about how strong Hacksaws are and they are an AI weapon with 8000ish kills
    While Pounders have over 12000 with less uniques
  8. Haquim

    I don't know whats supposed to be so bad about the pounders.

    When I'm using lockdown I can easily kill any Vehicle around that ain't farther than 100m and/or not moving and doesn't bother shooting back.
    • Up x 1
  9. cyb_

    Maybe I am getting old, but last I checked neither 13 nor 17 is larger than 35.
    • Up x 3
  10. Haquim

    Unless I am mistaken about the meaning of KPU, which I think means Kills Per Use, the kills that you score before dying, that is an impressive inability to read stats.
    KPU Pounders is 5.15 and 4.09 for an average of 4,62 KPU.
    KPU Mattock is 8,53 and 8,71 for an average of 8,62 KPU.

    The Mattocks perform 86.6% better.

    I don't think you are.
    Statistically a Mattock MAX outperforms a Pounder MAX with his right hand tied behind his back.
  11. cyb_

    Kills - Daily sum of kills of the particular weapon
    Uniques - Daily sum of unique killers of the particular weapon - i.e to be a unique, at least one kill has been made with that weapon.
    KPU - Kills per Unique, i.e Kills / Uniques. For normal-high usage weapons, this is a performance stat and not a usage stat, as the average KPU is calculated on a per period basis (one day)
  12. HadesR

    KILLS .. Not Kpu or Kph. Raw standard kills

    I mean if Pounders are not scoring more daily kills than even AI weapons then tell me
  13. Leftconsin

    Oh, no. I'm not saying they are bad now. Lockdown pounders are still good at killing vehicles like sunderers. I believe that after the nerf even lockdown pounders will be bad at killing vehicles.
  14. cyb_

    I see.

    But this is like saying: a weapon that kills 10 people in 10 minutes is ok, but a weapon that kill 100 people in 200 minutes is OP ... hmm, interesting.
    • Up x 1
  15. HadesR


    Yes you are mistaken, and I was talking Avg daily kills not KPU ..
  16. HadesR

    But wouldnt you agree that them scoring more kills than any other Max weapon including designated AI weapons shows that they are over performing in an AI role that should be addressed ?
  17. cyb_

    No, it just shows that they are used more often and longer.
  18. qiray12

    Only reason why pounders are so high is because its a AI weapon, its like rocket pods for a max.

    Of all 3 first gen AV max weapons pounders are the worst by far in performing theyre role.

    Give a list of vehicle kills and i bet the numbers are diffrent .
  19. HadesR

    But why ?
    Could them being used longer be down to how they over perform versus AI, while also leaving you able to deal with other Maxs and vehicles ?
    People dont tend to use weapons that are performing badly.

    But yes most people know Pounders could do with a rebalance, whether they get it or not I will not bet on
  20. quatin

    Correct. Which is why TR does not use Fractures, because according to the chart above, it's useless. The AI arms are also the worst performing according to the chart above. The right arm Onslaught is the best we have? LOL.

    Why complain just about pounder AI work? According to this chart, there are major deficiencies in the TR MAX arsenal that needs to be addressed as well. Nerf pounder AI. Mercies need a serious buff. They are the TR version of Blueshifts/Mattocks. Fractures also need a massive buff.

    Also, NC gets best AI weapons and best AV weapons? That's unfair. Nerf Ravens, nerf Mattocks.
    • Up x 1