Thanks for the picks! A is base and i added a bit of C's flat beak top to connect the mouth and brows part. Model is p3d' and water proof, do you have a feedback before i move to the uv/texturing part? http://p3d.in/86JQV
Some color tests, with a bench along some more helmets. I'd pick D and kick B, and pick F, but maybe the community has a different view, If it doesn't fit the palette you have in mind i may try changing it
What part of the texture are you getting those dark grays from? I tried to find grays but they were all super small parts of the texture
you just gotta a squeeze it in there. also, I think on the updated texture files, there is a larger dark grey section, at east on the TR one there is...
The dark gray in question come from the game texture Helmet_NC_Shared_All_C.dds, because this is apparently the texture used by the other helmets, using the example texture make them look uncomplete.
I just ask not B. The orange just makes the beak too obvious... you want the animal influence to be subtle, not BAM!!!! I AM NOT A HUMAN!!! I AM AN EAGLE!!! sort of thing. also, do you know if there is a mac program that can convert dds files? I have been screens hotting mine, and they never turn out well...
Gotta test a way to groom B, if the beak color could be a paintover like i envisioned at the concept phase, this can fix the strong impression of that orange. I heard good things from Xnviewmp, i don't have a mac to test that converter though.
Yup, at least it's what was expected, but this model already reached the triangles limit, so the effect will not be similar to the painted skull TR helmet. It's a single paint layer, like the LA armor... Orange, yellow, or previously other?