concept for my next model, a silver elvish battle axe with some forged leafs, I will prob incorporate some gold in the actual model, and maybe some fancier wraps. the scribbles on the blade will be an acid etched design of swirls or something.
ok heres the low poly (984 tris) with just the normal map and ao bake on it. and here is the low unshaded also i got a lil bit of manual cleanup on the normal on the blade, and leaves, then i'll start actualy making a color texture for it
I like the normal map! So in your process you do the normal map first before anything else? Your going to lose a lot of detail to get that to less then 400 triangles for EQ?
theres a chance this wep wont make it to eq1, i may try some modifications, like filling in the neg space between the leaves,, but i'm not sure if that will swing. my workflow is concept>make a high poly in max>if the model needs it take it to zbrush to rough it up and add details> create a low poly to fit the high>use xnormal to bake normal maps, color map, ao map> do any manual tweaking of those maps in photoshop> plug those maps into ddo to get some base textures> finish up texture in photoshop