Also, friendly reminder that you guys should also write some things about your helmets on the wiki. I do have it updated to what is currently active...
Not a bug, its the section of the texture for the tail lights :P
I only have the TR one on hand. Its only a partial skull. Though, I thought you were one of the people who didn't want non-planetside stuff in...
You're UVing onto a texture though, that section of the texture has an emissive.
There is as of a recent PTS patch. Just not on the PS download.
I believe that bolt part that you textured, is actually the rear light on the Harasser and not actually a bolt. So it will emit some light. May want...
Yeah, I had to sacrifice a lot of detail just to get into that 3k triangle limit across 4 wheels.
This was something I noticed too, but would likely be more effort than it was worth, which is why I didnt post it. I didn't check how far off...
Its only that area, so far as I can tell. No real time needed to make the map, should have the layers already set up to just modify that section. Not...
Look at the edges of the UV as they go across the different maps. Theres a buffer room of a few pixels on every map except for the...
It affects anything you do UV related specific to that section (Hubcaps and possibly tire spikes). For example, something I did was use that UV...
I had the Harasser textures exported from the game files, to make sure I could look at everything closer to how it would be in-game and I noticed a...
With the bumpers/front sections that they have on the Sunderer, it moves the position of the ornament. I bet that is something they can do here...
Yup, seems like it sticks too far upward in the concept.
Reminds me a little bit of some of the designs on some of the first tanks. I like it, though the right side seems like it needs a total rework for...
They have similar hubcaps in the game files that they aren't using atm. Likely because they haven't had the UVs reorganized to fit the updated...
Haven't opened the files, I assumed there was bones based off of the sample pictures I glanced at and since the Workshop files for Valve games...
Another things that need to be noted is which bones things need to be bound to, particularly in the cases of the Tire Spikes and Hubcaps. It will be...
I like the ones on the right more because theres more depth to them, and doesn't seem like theres only a tiny spot to peek through.
[IMG] Made all the colors and doubled the thickness of the lines. Edit: http://gyazo.com/55c0187b56b780c501b4706b48fdc94c.png And another...
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