One guild per character in EverQuest Next? Or more?

Discussion in 'News, Announcements, and Dev Discussions' started by Dexella, Sep 18, 2013.

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  1. Firelm New Member

    I like the idea of allowing more than one guild. think of playing a thief. they could be part of the "thief's guild" but part of a social guild too. or maybe you could be in one guild for the social factor and another for the hard core end game. I can think of a number of times I would have like to have been in two guilds. a number of times as a guild we would have sister guilds that we would like to run with it would making it talk to the other guild easier.
  2. mouser Active Member

    So long as they don't put in "tools" to let guild leaders see information about my character (like other guilds I'm a member of) or account (like what alts I have) that I don't want to share, I'm fine with guilds making whatever policies they want.
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  3. mouser Active Member

  4. Exoterra Member


    Naturally, I mean... after all, how else would you go about inter-guild espionage? :cool:
  5. Alex Maxwell New Member

    I'd like to see guilds actually serve an in-depth purpose in the game rather than it being a simple cliq. Guilds were essentially unions back in their days of relevance. If guilds were to actually have a place where you could find them (a player-made guild hall) as well as a registered focus, it would be an interesting mechanic. Someone looking for something to get crafted? Search guilds with a crafting emphasis. Your guild need extra hands to fend off that siege army of orcs? Good thing there is a listed raid guild over the ridge.

    To have guilds greatly influence the world around them and to have that influence reflected would be killer, because most guilds in pretty much every other MMO (even Guild Wars) have been kind of an afterthought.
  6. Anrita New Member

    FFXI had the Linkshell system where basically your guild membership was an item in your inventory, and you could equip any 1 at a time. But, sometimes you wanted to be able to see/participate in 2 at once, e.g. if you were talking your friend through a problem in your social guild while waiting for a raiding guild to gather for an instance and didn't want to be overlooked when attendance was taken.

    One thing I'll say about guild systems is that I hate the kind of "guild contribution" systems that a number of MMORPGs have where the guild membership is limited and guild "levelling up" is dependent on some kind of contribution points, because that tends to breed environments where guilds will snatch up anyone they can for the points until they feel that some members are under performing, and then mercilessly boot them out. If guilds are supposed to be social groups, these mechanics encourage behavior that's contrary to the goal.
  7. Liquidsky New Member

    At first, I thought that one character - one guild was the only way to go but the more I read on this, the more im tempted to change my mind.

    I never was a hardcore raider though I loved to raid. I simply never had the schedule / time to raid alot. Thus, I couldn't get into raiding guilds because I was too casual. So I joined a "semi-raiding" guild and it was great... for a while. Until it was torn apart by the endless raiding drama of half the guild wanting to raid more and the other half not. So I went to a casual / family style guild that raided like once a month. I had a good time and made alot of friends there but I was missing raiding a bit more...

    Introducing a multi-guilds system would be a good idea. I never played a played a game that had such a system so I do not know how it works but after reading some posts concerning FF online, what I understand was that you had an item in your bags that would allow you to select which guild you wanted to be in at any given moment and that you would be seeing the guild chat of that particular guild. Use the item again and you could instantly switch to another guild and so on. This would have solved my problem of having to choose "the perfect guild".

    Of course, this could lead to some guild espionnage issues where people would join multiple guilds in an attempt to learn about raid strategies, targets (not so relevant in an instanced game) etc.
  8. mouser Active Member

    I think the 'espionage' issue is very overrated. 99% of guilds don't care what the other guilds are doing. If it exists at all, it would only happen in the very top raid guilds working out the strategies. Even then it only gives them a bit of a head start as the strategies always get posted online once they're worked out.
  9. Wilburz New Member

    I picked option 4) on poll which might not always work out as you suspect too big clans can monopolize etc,


    To be brutally honest I would much prefer guilds to be static i.e. not user generated but deployed by game, such as thieves guild, merchants guild, adverturers guild, assasssins guild, could be 20 guilds to choose from and you cn pick three at a time, each offer some daily reward differing from other guild of course.
  10. Krippi New Member

    1 character , 1 guild. I hate it how GW2 had their selection on various guilds... it was a real drag hopping from guild to guild. The quality of members was not felt in the game. Keep it simple!
  11. tigerpanda13 New Member

    I play video games with my actual, real life family. I also play with guild mates, mainly because they are friends of my family members. Many of those guild mates have other guilds that they created or joined, which made those guilds allies of ours. If I were able to have a Family or Clan tree, then a Guild, and the Guild was able to form Alliances with other guilds, that would be fantastic for me. My friend's list gets really full otherwise... :confused:

    So really, it would be one guild per character, with a Family tree and an Alliance tab off of the Guild tab.
  12. Elskidor Member

    I prefer one character to guild for it is all I know, but I would not be opposed to being able to have a main guild and set up an alliance, or b a contributing member to raid/family/casual/group type guilds as well. If this type of thing could be formatted in a way where your loyalties are with your main guild first and foremost then I'd be game. Maybe a points system or reference reputation system could be put into place to weed out to guild hopping trolls that only use guilds as a way to help themselves and end up hindering the community as a whole.

    Did that make sense?
  13. Jazabel New Member

    GW2 has a system whereby you can belong to more than one guild at any time. It was supposed to be innovative etc etc but all it has really done is make guild numbers look better than they are. eg: Guild A has 93 members but only 6 of the 25 online members are actively representing Guild A the remainder are repping other guilds. I am in rather a large guild and it is very unusual for members once they start repping another guild to change to another one.

    The multiple guild per character idea has really taken away a lot of *guild loyalty* that used to be around. I personally am all for one guild per character after seeing how multiple guilds have worked in GW2.
  14. Oathhorde Member


    Guild espionage doesn't just mean stealing/destroying strategies. In better terms it means creating drama where it doesn't need to be and honestly I am not for that. If I join a guild I do not want some schmuck joining the same guild I am in and 3 others just to cause drama in all of them. This happened countless times in Guild Wars 2 and I see it happening even more as time progressives.
  15. Anjelus Active Member

    I used to think the idea of one character in multiple guilds was a good idea. I thought that until I actually played a game with that system (GW2). I found myself still wanting to only be a member of one guild. I did not like feeling the pressure of, "I haven't contributed anything to Guild B, C, or D in a while. I should probably switch tags for a bit." That pressure was always there, and it became rather annoying. I realized that I agree with the majority on this one: one character - one guild.

    That said, I do not want to impose on those that do want multiple guilds. I don't have to join multiple guilds if the system has the option. I would just like the option to turn off guild invites, so I am not spammed with invites all day long.
  16. Smoothlove Well-Known Member

    Gw2 allows you to be in more than one guild but still restricts you to represent just one at a time;it seems like they wanted to go for a mutliple guild system but came back on the idea and went for the restriction to represent 1 which destroys the whole purpose of multiguilding.
    GW1 had a true multiple guild system where you could follow alliance chat ;basically you could follow the conversation of all guilds at the same time,a big + to find people in the same mood.

    Its a pity so many people take the flawed idea of the GW2 guildsystem as a reason to reject the whole concept of multiguilding. 40 pages,or so back I talked about factions and things but I think I contributed enough to this topic.Yet I get annoyed by this generalization "because gw2 had a bad system multiguilding is bad" ;in my eyes gw2 had 1 character is able to represent 1 guild ideology..so I think it is wrong to use it against the idea of multiguilding..If it learns us anything it is that one character-one guild leads to many drama and frustrations
    Certainly if you come from GW1 where you were able to chat with multiple guilds in the alliance tab
  17. Jazabel New Member

    I am also a past GW1 player and I much preferred the ONE guild but multiple alliances all being able to chat as one. eg 10 different guilds were all allied with one another and shared an *alliance* chat which was separate from the *guild* chat.

    I personally will only ever be a member of one guild however if other people wish to be members of 2+ guilds I respect their decision and right to do so.
  18. MMOFrogger New Member

    I think joining one guild makes you respect the members a lot more, personally.
    I remember in WoW, I was a pretty serious guild member and would always respect the guild leaders and eventually managed to work my way up the ladder, it felt really good to start from the bottom and work my way up.
    Give respect and earn it, being dedicated to one guild makes for a more mature community in general I think, instead of guild-hopping.

    Being in more than one guild on one character can also cause a lot of trolling issues I've found, as well.
  19. Smoothlove Well-Known Member

    To me the alliance in gw1 was like a big family,we looked after each other.And I switched guilds within the alliance to help the management of other guilds when they were in a neglected state/dying out as we say in our language.
    If you also went from gw1 to gw2 you'll realize the grief and drama when alliances discovered they couldn't communicate and play as before in gw2 without alliances.

    I was digging in this topic and I think this post didn't get the credit it deserved:
    I suggested Lore influenced faction along the lines and Amris's idea was pretty sweet
  20. Smoothlove Well-Known Member

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