Video presentation on Twitch here - Thread on Everquest Next landmark here - https://forums.station.sony.com/eq2/index.php?threads/everquest-next-landmark.537994/ On the topic of EQ Next I'm impressed with the scope of the project and the things they are trying to do. I would prefer no classes but perhaps multi-classing will work. But over 40 classes available seems like it may be too much. I like the way the world looks but put me in the group that doesn't like how the characters look. I like the reboot of the lore while keeping the names of the zones. Good idea to make Ogres smarter and more militaristic. Abilities based on weapons equipped is good but has been done elsewhere. The dynamic world things is ok - but if the world heals itself over time - then how dynamic is it really? If I blow a hole in a wall - unless some goblins who are enslaved come over to rebuild it - that hole should be there forever. I like the idea of how quests are tied to your personal history. But this may make grouping very difficult. SJ says that if you play an alt the odds of having the same experience is very small because of the choices made. This means the odds of my friend and I having the same experience is also small if we play at times on our own. No more having a group where everyone is on the same quest. Unless it's one of the Rally Calls. Rally Calls seem cool - kind of like when AoD was launched and we had PQs and building the ring and spires. But I wonder how fast people will get bored with them after finding out it may take months to finish one only to see what was resolved come crashing down. I like the idea of how NPC can find their own spawn points. No more knowing that a particular mob will pop when you cross over a certain point. I like how this may make life a little more difficult for those players who just alt-tab over to Zam and get the quest coords. I'm curious because they didn't mention levels. I wonder if the game will have levels.