Testers Only -- Fully Visible

Discussion in 'Testers Only' started by ARCHIVED-DocFlareon, Mar 17, 2012.

  1. ARCHIVED-Cloudrat Guest

    Endlesslove@Everfrost wrote:
    Oh you are so cute:) Yes and frostfell trees too are MiA:) not fully visible:)
  2. ARCHIVED-EbonFae Guest

    Piestro wrote:
    No offense intended but you know how the saying goes about assuming anything, right?

    Now I know I'm not a solid member of the Test Community. I have deep respect for the people that have made their homes there because they are dedicated & committed to testing content all the time. It is thanks to the Test Community that I can enjoy all the aspects of crafting & solo adventuring on my avatars. There are few people who come to the game & make the decision to reside on Test and faithfully treat their world as both a testing zone as well as their home. If I knew then what I know now, I probably would have happily cozied up to Test & never looked at the rest of the servers.

    I agree with Mermut that TestCopy is a highly fluctuating population. It might usually consist more of those who might want to see what the end-game is going to be like or what new recipes crafters like myself would drool over, rather than people who will honestly & truthfully /bug and /feedback problems or issues. It's also a throw-away server that gets wiped out of existance when its usefulness is done. Even the MotD on Live servers push TestCopy instead of appealing to the people what are willing to start from scratch and work their way up on the more permanant Test server. I'm on the side that Testers should have a piece of the forums to themselves where they are not subject to the trolls, whiners & otherwise clueless people that populate the general forums. I also believe that the use of the polling mails would have given a clearer picture of the people that make up the Test Community. That would have been good use of a delay of a week or two.

    It wasn't broke, so why try to force a change on something that otherwise was working for that community?

    Just my two coppers worth.
  3. ARCHIVED-Pearl Guest

    Ebonchyld@Crushbone wrote:
    Is this how inhabitants of the Test server see the rest of the EQ2 population?
  4. ARCHIVED-Cloudrat Guest

    Pearl wrote:
    Absolutely not, but " trolls, whiners & otherwise clueless people" are around too and when we are trying to sort out confusing bugs and server specific issues sorting through their posts can definately slow the process.
  5. ARCHIVED-Trinral Guest

    Cloudrat wrote:
    Thanks Cloudrat. At least we know that you do not hold the same regard for the EQ2 population, as Ebonchyld.

    Given the concerns expressed by some testers of waning population, the denizens of the Test server should be thankful for the added exposure. It may inspire some sorely needed new blood. This can only bode well for Test, and EQ2.
  6. ARCHIVED-feldon30 Guest

    Avirodar@Oasis wrote:
    The Testers should be thankful? I'm pretty sure it's SOE and the playerbase that should be thankful for Testers who dedicate hours per week with detailed bug reports in exchange for nothing.
  7. ARCHIVED-Trinral Guest

    feldon30 wrote:
    Yes, they should.

    The exposure may inspire some new people, with a genuine interest to help test, to join the Test Server. More genuine testers would likely result in more successful outcomes from Test Server.

    If testers successfuly identifying and aiding in the resolution of bugs, is the driving desire of those who play upon test, they should be thankful for the added exposure, because it aids the cause they seek. The test server otherwise remaining out of sight, out of mind, and not really talked about, will do nothing to solve the population issues testers have commented on.
  8. ARCHIVED-Enna Guest

    If I had a nickel for every time I saw a newcomer in Test chat (or 1-9, or Crafting, on Test Server) who wanted to know where the buffers were, and had to be re-directed to Test_Copy server...
    ... I could probably buy a lifetime gold membership with the accumulated cash.
    I have encouraged people to come to Test ever since I learned how to get there.
    ============================================
    A few years ago, when I learned how to reach Test server, the community was thriving. While it remained a distinctly lower population than the live server where I also play, there were usually people around. If one did a /who all ... one often saw around 50 players serverwide.
    Something must have happened during the year when I was so ill that I didn't even manage to log into the game often enough to get all the holiday recipes, because now Test server seems to have become a ghost town.
    During recent months, when I log in, if I do a /who all ... it's usually fewer than 20 people on the entire server.
    One side-effect of the echoing emptiness is that my own playtime has shifted to more on Live and less on Test. It's just not as much fun when there's almost nobody else around, at all. I used to spend about half of my playing time on Live, and half on Test. Lately, I might get over to Test once a week (though I did make a point of putting in some extra time to test this latest GU.)
    ============================================
    Would new recruits be good for the Test community? Yes, if they're serious about testing and trying to improve Norrath... instead of looking for a free ride or lots of "PL" assistance.
    Unfortunately, most of what I see in Test chats are people wanting to buff a toon to level 90, get some sneak previews, and then run back to Live to plan strategies on how to get server discoveries.
    ============================================
    Testing does work a bit differently from general Live playing. It takes a different kind of dedication, and as Cloudrat's signature says - it takes Patience. Not just a little bit of patience, either, but a lot.
    I have seen times where /bug reports and /feedback resulted in changes that were improvements. Other times, to my disappointment, I see the very same things I reported showing up in the Live version. It happens, sometimes things go astray or get overlooked.
    ============================================
    I do grow weary of the people who seem to think Test Server players owe them. Technically, the people whose job it is to catch bugs are SOE's paid QA employees. We Test Server players just help them "proofread" ... and we do that without any monetary compensation.
    I've been tempted to make up some rather pointed hotkeys that encourage the complainers to go do the testing for themselves... but so far, I've resisted that temptation. *points to her nicely polished rent-a-halo and tries to look good*
    ============================================
    So while opening this forum to the public, which is the first time I had access, could possibly encourage more people to come test... my concern is that making it completely public could backfire if the clueless complaining-flaming types choose to use it as an opportunity to harass.
    We are fellow-players, not SOE employees. We don't need that kind of hassle from the immature folks who think being rude makes them somebody. It doesn't, and that kind of harassment grows old very quickly.
    ============================================
    It also hurts when in webcasts Brasse and Smokejumper talk of Test_Copy situations and call those "Test" ... as if the real Test server didn't exist. Contrary to their assumptions, I'm *more* likely to take risks when I copy my Live or Test characters to Test_Copy, and explore.
    Why? Because if I do something that messes up a copied character, it's not permanent. The real character still exists safely on a real server, and those multiple deaths, or faction hits, or lost house items are only impacting the clone. It's a great opportunity to go wild with one's gameplay, and look for ways that things might break, and not have to worry about messing up a permanent character.
    But then, it seems I think like a Tester and not like expected.
    ============================================
    Oops, seems I've rambled a bit more long-winded than I'd planned, but I hope my meandering ramblings help someone to better understand a different perspective.
    Thanks for your time, and have a good day. :)
  9. ARCHIVED-Citadelli Guest

    I can see a lot confussion here, myself especially included. Maybe it's the new launch pad or other changes in the forums that Piestro has stated. Is the new launch pad option of "public-test" different than just the original posters "Test" for starters?
    I admit I am one of those Transient testers, that works more than full time with a family of 6 kids (which more than half of us play EQ2), where my mains Raid on a tri-weekly basis while running a couple guilds with my good friends - busy! LOL
    This game has been one of my few personal accessible escapes, and while I can't/don't want to dedicate myself to trying to fix the game I enjoy, I am still very passionate about it. Would rather focus on the fun and enjoyment versus the mechanics. But when I can still like to try and help share "an" opinion.
    I do play test here and there, and while I may have only about 40 hours in on GU 63 over the last couple weeks, I've still put in over 10 feedbacks and bugs. Some silly cosmetics, some I think are huge like the lack of faction understanding.
    I think Test should be the last place for flamers and they should be reported for trolling, but some of us transient commoners may have good insight ;-) I don't think most of us would be here if we didn't care and wanted to help OUR game be the best it can be.
    I do appreciate all of you testers for all that you do, and the awesome Dev team that has created and maintaned, grown and try to do your best to create something that has life and a continous path forward.
    Cita
  10. ARCHIVED-Citadelli Guest

    Although I would see your point HUGE if you were all paid a certain wage instead of paying to play (I don't know how it might work on a different private test server? If it's different now than when I was doing test years ago?) and bound by NDA rules like many other upcoming games where people are given certain tasks daily to run through zones many times etc and are expected to give quantitative results and feedback as a matter of accountability in order to keep your job. That's a totally different thing, it's your job not a game since you are an employee not a customer. Again, not sure what the real story is...
    Cita
  11. ARCHIVED-Enna Guest

    Citadelli wrote:
    The problem I keep encountering is that dissatisfied customers are blaming me (and other Test Server players) if any bugs slilp past "Public" testing.
    We who play on Test are *not* paid QA. Fixing bugs is *not* our job.
    All we can do is help point out bugs that QA missed, the same as any other player.
    However, other players who never even visit Test server seem to think that they can harass us and accuse us of "not doing our job" whenever they don't like something that happens in the game.
    We are unprotected targets, when that sort of thing begins happening. I've mostly quit telling people on Live servers that I also play on Test for that reason.
    SOE Employees have some useful tools to deal with people who get rude that we, as players, do not. Frankly, I don't think anybody gets paid enough to have to tolerate the level of abuse that sometimes gets dished out, but at least employees have methods and tools in place to help keep a lid on unreasonable people (this would include dialing the extension / sending an email to the people that suspend and ban the accounts of the unreasonable).
    All we Test *players* can do is protest to SOE whens someone else starts being unreasonable.
    You like to play in peace, and not get harassed for playing a bit differently from someone else, yes?
    Well... we like the same thing! :)
    This is the reason why people are wanting Test Server to have its own semi-private forums, where we can discuss things specific to Test server without having to worry about people who don't ever come to Test server misunderstanding what we are saying / doing, and getting their "rude" on.
    I hope that helps? :)
  12. ARCHIVED-SOE-MOD-17 Guest

    This post has moved: /eq2/posts/preList.m?topic_id=516791&post_id=5747485 Trolling. Please review the forum guidelines.
  13. ARCHIVED-SOE-MOD-17 Guest

    This post has moved: /eq2/posts/preList.m?topic_id=516791&post_id=5747534 Calling other players trolls. Please review the forum guidelines.
  14. ARCHIVED-SOE-MOD-08 Guest

    This post has moved: /eq2/posts/preList.m?topic_id=500098&post_id=5743536 Nonconstructive.
  15. ARCHIVED-SOE-MOD-08 Guest

    This post has moved: /eq2/posts/preList.m?topic_id=500098&post_id=5747583 Please do not quote forum violations.
  16. ARCHIVED-SOE-MOD-08 Guest

    This post has moved: /eq2/posts/preList.m?topic_id=500098&post_id=5747674 Please do not quote forum violations.
  17. ARCHIVED-SOE-MOD-02 Guest

    This post has moved: /eq2/posts/preList.m?topic_id=499962&post_id=5753497 Trolling is not permitted on these forums.
  18. ARCHIVED-SOE-MOD-02 Guest

    This post has moved: /eq2/posts/preList.m?topic_id=499962&post_id=5751171 Keep the posts constructive please.
  19. ARCHIVED-Purr Guest

    I think it couldn't be more clear which direction our beloved Test Server and it's dedicated Forum are going. When did we actually have MODs having to step in to "move posts" BEFORE the forum became open to the non-testers?
    'nuff said.
  20. ARCHIVED-Cloudrat Guest