Stamina infusers

Discussion in 'Bug Reports' started by Kuulei, Jan 20, 2020.

  1. Kuulei Well-Known Member

    It appears infusing with stamina is broken, no matter what stamina infuser you use "first" on a BoL gear, subsequent attempts to use higher-rated infusers, does NOT work.
    If you use Celestial Standard Stamina infuser until they stop working, attempts to use Celestial Advanced Stamina Infuser, Empyral Standard, Empyral Advanced and Empyral Ancient do not work.
    Also any special infuser (Bonus Layer) such as cobalt crate, achievement / beta / quest reward, etc., do NOT reward the minimal amount promised as reported HERE originally and again in this POST
    Xavion, doit, Cyrrena and 11 others like this.
  2. Rashi New Member

    Yeah, this might explain why everytime I upgrade a piece of gear my health is going down
  3. Raff Well-Known Member

    I don't think it is a bug. It is just that most of the advanced celestial infusers and the some of the empyral infusers only have a 20% chance of working at all.

    But crafted celestial infusers work quite well 100% of the time, but for lesser amounts (being a previous xpac item).

    Gear can then be topped off with new xpac empyral infusers 20% of the time or 100% of the time with the special infusers that drop from the Overseer...rarely.
    Cyrrena likes this.
  4. Twofeets Active Member

    It appears bugged to me. I was fully infused with the crafted planar infusers. When my wife gained the ability to make empyral infusers I tried to upgrade, only get the message that I could not infuse it more. It seems like the new infusers should exceed the cap of the old ones...
    Cyrrena and Sigrdrifa like this.
  5. Twisty Well-Known Member

    it's working fine. there is an internal cap of 1/3 of base stat per layer. on most pieces right now advanced CD stamina infusers of 789 is higher than the 1/3 cap, therefore the higher Empyral infusers don't work after CD ones stop.
    Raff and Cyrrena like this.
  6. Kuulei Well-Known Member

    Then the last layer of infusers should not say "has 100% chance to increase sta XXXX" and changed to perhaps "100% chance to increase sta your amount may vary " :rolleyes:

    I used a ITEM -145999178 1989645264 0 0 0:Legendary Runed Cobalt Equipment Infuser
    Now the infuser, upon examining, states it will give 1052.0 to 1315.0 stamina
    however when I used it, I was only given an additional 455 stamina.
    Cyrrena likes this.
  7. Sigrdrifa Well-Known Member

    Every infuser has a max amount above base that they will raise you, and I'm guessing that was not changed when they cut-and-pasted from older infusers. I'm not having problems with STA infusers, but ABMod ones and CB I am. I will do some deliberate testing and see if I can prove my hypothesis.
    Cyrrena, Breanna and Blazen like this.
  8. Twisty Well-Known Member

    Look - noone's gonna deny that the infusing interface is both a functional mess*, a management mess** and an opaque mechanics mess***, but it's been like this from the inception, is documented on wiki, so its just caveat emptor. Chances of it being re-worked? Zero. It'd be a really involved redesign project and it sorta works as is, so suck it up, buttercup

    * with it's new and "improved" lag-busting but arthritis-inducing built in pause. where's the slider and max-infuse button to avoid this nonsense

    ** with almost an entire 36slot bag chock-full of these Skittles, the management of infusers is in beyond ridiculous state. it's pretty clear scaling problems were not considered at its creation. infusers should be by default stored and show up only on the infusing interface. ideally just accumulated as account-wide pool or at worst for purposes of transferring them between alts, they can be moved to bag like currency is done right now

    *** the 3 separate infusing layers aren't discussed on the infusing GUI - esoteric knowledge. the silent 1/3 cap of base stat per layer always gets new people - esoteric knowledge. how much power is stored up on an infuse-fail for the next success - esoteric knowledge. why in some cases you can break thru the caps, while not others - esoteric knowledge that's an accumulation of only-remaining-fun-sucking nerfs over pre-existing esoteric mechanics.
    Zynt likes this.
  9. Twisty Well-Known Member

    all Luclin infusers - dropped and crafted, including CB and AMod - work correctly
  10. Niokissa New Member

    Here's an example of infusers not working: Sanctum Staff of Rage, brand new,never infused, so cant' be at a cap. CB infusers of any level, planar, celestial, empyral, quested, etc., will not work. Staff has Crit Bonus on it, so some level should work. Ability Mod quit working after infused with celestials. Stamina and Potency work fine, max out on celestial and empyral still work.
    Cyrrena likes this.
  11. Twisty Well-Known Member

    it's working. sigh. details matter

    Sanctum Staff of Rage has no native CB, which you can observe by linking the item to yourself, thereby stripping infused stats. small amounts of CB that show up for some reason sometimes during plat infuse is not native - some recent bug with randomized pre-infusion on items.

    native AMod is 18k, 1/3 of which is less than celestial

    next patient
  12. Drona Well-Known Member


    So the 1/3 is for each layer right? So if an item has 100 stat then this is what u will get?

    Deity - 33
    Physical - 33
    Bonus - 33

    So what this means is that, its not always good idea to use use an lower infuser first? So if you had 2 infusers, one is 10 and other is 33. You are better off using the 33 straight off and be done with it?

    Thanks
  13. Twisty Well-Known Member

    correct.

    in your example - yes. altho i can't think of a real-values scenario at moment where that'd be true.
  14. Xavion Well-Known Member

    infusion in diety and physical are borked neither properly infuses to the cap. the diety one says 7,000+ but doesn't even get close same with the infusers claims to hit 1k+ but stops around maybe 400
  15. Twisty Well-Known Member

    this guy... start by reading at the top

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