This is what I have found so far: Weapon guard is used very similar to any combat art, not a buff even though it has a 30 second buff icon. You only activate it when you are getting beat on or just before you engage something. When you are not tanking, you won't use it at all unless you want to position yourself in front of the mob and trigger your counterattacks via riposte. However you then have to deal with dodge parry thrust spin (for those buggs bunny fans) so I don't really know if it is effecient DPS wise. Controlled rage is near useless in the current form and I don't use the word useless lightly like most posters do. 1.2% avoidance for 14% dps reduction. I can't imagine anyone trying to keep this buffed non-stop, let alone use it at all. Anarchy is nice when you are tanking, but it is yet another drain on your power pool. As a "group support tool" I found it mostly ignored on my toolbar when raiding last night (I was not a primary tank in the raid). Picking up agro from the additional creatures was a curse in the early stages of fights so timing is very important and I just didn't get that feeling of accomplishing anything when using the skill to be honest. I really liked the skill as a concentration buff and really dislike it as a short term castable. You and others may like it how it is now and use it, I don't know. Short of it all is you might concern yourself about casting anarchy over and over, but I even doubt that will happen.