For starters, another grind up to a level cap is not very appealing to most players interested in playing on a PVP server. The solution to this would be a bauble that instantly takes you to level 50 and sets your abilities to Adept tier along with a full set of handcrafted level 40 gear. Secondly, all profession abilities should be functioning. Specifically this part is about how backstabs/stealth attacks weren't functioning properly on Nagafen 2.0. Crowd control should be in place, but with an immunity system (again). On Nagafen 2.0, a warden (barely wearing good gear) could beat two (well geared) heavy CC dps classes on his/her own. This was never intended throughout the history of EQ2 PVP. It has nothing to do with the healing output of the warden, which is supposed to be high and efficient in PVP, but with a CC spell lasting a fifth of the duration it should. My solution to this would be to have the immunity last as long as the original CC ability it self. Let's say you get stifled for 3 seconds, this means when the stifle ends, you are immune to both stuns (including knockbacks) and stifles for 3 seconds. If you get rooted or snared, no immunity should apply, but a higher chance to break when receiving damage. Now regarding interrupts; they should grant 1.5 seconds of immunity to interrupts. This prevents chain denying a player, allowing them to at least get 1 short cast time ability off in between an interrupt/stun or stifle sequence. A fear should have it's own immunity timer that has the same rules applied as stuns/stifles. Most classes that have stuns, don't have fears, vice versa. This allows for group of skilled players to outplay their enemies in a group v group or raid v raid situation. Dazes should also get their own timer, along with mezzes and charms, with the duration of mezzes and charms reduced to a few seconds (like 5). Finally, PVP damage should be more in line with PVE damage. Let's say you have an assassin that parses 2.5k dps and a warlock that parses 2k dps single target; the assassin should parse 25% more than the warlock in a single target PVP situation. On nagafen 2.0 it was weird how the signature ability Assassinate that would hit a single target would hit for almost the same amount as Absolution on one target, which affects an entire group.