Most Brawlers have caught up to plate tanks in Mitigation.

Discussion in 'General Fighter Discussion' started by ARCHIVED-InsaneChaosMarine, Feb 2, 2012.

  1. ARCHIVED-Rasttan Guest

    Bruener wrote:
    I never agree with Bruener but I guess theres allways 1 time, what he says here is exactly correct everyone knows brawlers had it easy in DoV, and the smart ones know we wont be broke after these changes.
  2. ARCHIVED-Rasttan Guest

    Beko@Antonia Bayle wrote:
    Pretty sure I tanked everything there was for several years, what did you tank?
  3. ARCHIVED-BChizzle Guest

    Novusod wrote:
    Pretty sure I MT'ed all the content as a brawler during those expansions you listed and also parsed at the top of the tanking world. It is funny how people change and make up history based on their own bias.
    TSO and RoK strikethrough hurt brawler tanks until they could get their mit levels high enough then they were fine, it was a gear issue not a tank mechanics issue. Back then the major issue for brawlers wasn't survivability it was that we had to turtle so bad agro was an issue (primarily ae agro). Plate tanks were balling in offensive back then getting full benefit from avoidance and dpsing while we were tied to our defensive stance. Brawlers were more OP in SF than they were in DoV the world just hadn't caught on yet once they nerfed the mit increase bug things leveled out some (I was running around with 20k mit and 80%+ avoid in SF and basically unkillable.)
  4. ARCHIVED-Novusod Guest

    Bruener wrote:
    So what you are saying is guilds that were using zero brawlers in SF got upset they finially had to recruit one in DoV. Your bias is so thick you don't even know what you are saying. Content was ballanced arround having at least one brawler in the raid the same way content is ballanced arround have bards and enchanters in the raid or a certain number of healers. Take away the key classes and those fights quickly become impossible. It is that way by design.

    The testing methodology of class exclusion is so assine I don't even know where to begin. What if the devs said test the content without using without Crusaders. Where would you be now if they decided nerf your class into oblivion because a pick up raid of testers could not defeat content that was designed arround having a crusader in the raid. It is clear you do not understand any type of scientific testing methodology.
  5. ARCHIVED-meidang Guest

    Hey Bchizzle TSO was strikethough Not RoK but your right it wasnt really a tanking issue, it was a total failure on SoE's part by giving Plate gear away like free candy that boosted plate tanks avoid to 60+% self buffed and they could get this gear in just about any RoK zone, 95% of any good brawler gear was tucked away in a raid zone, not a instance like the plate tank gear was, so that meant a plate tank could just run a few instances and get some loving, brawlers had to have a guild or raid willing to drag their butt to a raid zone an hope something drops the 1st 3 or 4 raids to help them out, no guilds going to drag gimpness to 20+ raids , point is plate tanks had alot more options on instance gear then brawlers, yes we had loot in the instances but it wasnt good enough to do anything in a raid but die.
    Bet ya , you ran a different toon, ( didnt you have a healer then?) and got some gear for ya brawler that way, or your guild just dealt with your gimpness till you got better raid gear, , AS for other Xpacs, SF to current, yeah Brawlers had some love in SF, our gear dropped way more often ( plates freaked) but what they missed out on is their gear did the same thing for years and now they get to see an feel what we did back then. and the cried like lil girls about it, God man more brawler gear, well us brawlers said the same thing for years about plate tanks. One of the biggest difference in this game is about who you hang out with, you hang out with peeps that will help you do the hardest content you will be rewarded with better loots then say hanging with peeps that never raid an never hit the hardest instances,
    , Most of the best Brawlers WW got where they are for 2 reasons 1 they applied themselves, 2 they were a part of guild/team that kicked butt, no scrub guilds,, that alone can make or break the quality of you toon, . for me i have been on Both sides of that example( hardcore an casual), not many of the best brawlers can say that, they were always teamed up with hardcore players and who your team is does matter, and like i said before if it anit broke dont fix it, now plates do need some help , but nerfing us to help them is total fail,. just boost them up a bit an call in a day,,
  6. ARCHIVED-Bruener Guest

    Novusod wrote:
    Good guilds already had a Brawler on their roster.
    Really I can't even understand what you are trying to say here. Your class is OP'd. Your class will still be OP'd after gu 64. You quitting because your class is only OP'd instead of godly OP'd is laughs.
  7. ARCHIVED-Caethre Guest

    Bruener wrote:
    (( The funny thing is, all of this was and still is a lie.
    What you want, of course, is that other fighter classes are not even CONSIDERED as MT for groups and raids if there is an SK available, you want the rest of us grateful for breadcrumbs, as in your eyes we deserve nothing more than made-up second and third string roles.
    It is all pretty obvious what you want.
    Outside HM raiding, the fighters are closer to balanced now than they have ever been, and the strongest of the pack still remains your class. Any whining about other classes being "overpowered" and calling for them to be nerfed is just petty class jealousy.
    You need to follow the advice in your own signature, Bruener, because you have no interest in balance, only in making SKs even more overpowered again ))
  8. ARCHIVED-Daecollo2 Guest

    Felishanna@Antonia Bayle wrote:
    SKs are the Worst of all Tanks.
  9. ARCHIVED-Tuckker Guest

    Beko@Antonia Bayle wrote:
    I tend to find Zerkers the absolute worst of the raiding tanks .. followed very closely by 75% of the Poorly played Guardians. SK's are kings in Heroics and will become even more-so after GU64, along with becoming a viable Raiding MT/OT/DPS option.
  10. ARCHIVED-BChizzle Guest

    Koleg@Unrest_old wrote:
    Guardians have been top of the tanking food chain forever. Zerkers and SK's cant be touched by any other tanks when it comes to OT's, yes they arent as effective as an MT but can still get the job done.
  11. ARCHIVED-Daecollo2 Guest

    BChizzle wrote:
    Bruisers are amazing OTs.
  12. ARCHIVED-Bruener Guest

    BChizzle wrote:
    OT what? Brawlers still take significantly less damage needing less heal attention while OT'ing. Have plenty of tools to grab up either those single big OT mobs or plenty of tools to grab up those AE add fodder while the raid burns them.
    Really all Fighters are AMAZING at OT'ing.
    Don't you OT? Aren't a lot of guilds specifically using a Brawler to MT and a Brawler to OT?
    Not going to argue that Guards aren't sitting pretty. But to try and silently down play how far ahead Brawlers are is just silly.
  13. ARCHIVED-BChizzle Guest

    Bruener wrote:
    Quit with the lies already they are tiring. Zerkers and SK's are miles ahead of other classes for grabbing up swarms of adds without any effort and make the best OT's yes bruisers can OT as well but SK's and zerks are better. Much like all fighters can OT so can all fighters MT stop trying to act like your class is horrible the only thing horrible about it is the way you specifically play SK.
  14. ARCHIVED-BChizzle Guest

    Honestly Bruener just wants things back to how they were when you could have an SK just tank everything and be the MT and OT all at once and there wasn't any use for any other tanks in raids. He will cry and say how brawlers were OP in DoV but I don't recall any brawler being both MT and OT at the same time right through the DOV expansion the way SK's were from TSO through SF.
  15. ARCHIVED-Fairin Guest

    will take a skilled tank of whatever class than the current community flavor
  16. ARCHIVED-Yimway Guest

    Fairin wrote:
    I find the best tanks already play one of every fighter, so we take a skilled tank and the one with the best tools.
    But in regards to this discussion, we run Monk / Guard / Zerker / Pally
    We never have the Pally or Zerker MT, but any of the 4 might be the OT, just depends o nthe fight or the night. But when you have massive adds that matter and need to be tanked, the zerker and pally do a far better job than the other 2. When you have a big single with predictable damage output the monk and guard excel.
    In my mind, thats balance, and all these changes are significantly impacting this other than the guard and monk will be more interchangeable on HM than they currently are.
  17. ARCHIVED-Boli32 Guest

    Atan@Unrest wrote:
    Whilst people have a case for zerkers not being able to MT *everything*; a Pally *should* be part of the MT rotation (as one of the defensive tanks; that in itself is proof of the classes being out of whak.
  18. ARCHIVED-Yimway Guest

    Boli@Splitpaw wrote:
    I think you'ld have to give up amends and quite a few ae abilities to make that arguement.
    It is wrong for the class to be one of the best raid AE tanks and a solid ST raid tank at the same time. Their heavy AE focus on their abilities and what a solid ae amends target provides them makes them one of the best at dealing with ae add situations, and the ability to do that in full defensive build behind a shield as compaired to how a zerker approaches the same scenario.
    As I see it, there are 6 classes, and 3 of them are now ST/MT focused and 3 of them are AE/OT focused. The brawlers and Guard do a better job at tanking Dagarn Hm, and the crusaders and zerker to a far better job at tanking the adds. Can we swap positions in a pinch? Yeah we can try, but its signficantly harder for both of us trying to do what the other is designed for.
    Some people think balance means every tank can do ever job equally, I dont subscribe to that camp myself.
    For the record, I have no issues with the pally being re-tooled ground up to be a MT alternative, but at the same time we're going to have to move bruiser to an ae tank sollution to keep the overall archtype balanced 3/3.
    As I see it, tank balance overall is better than its been in ages. If anyone needs some attention its how SK's can do a slightly better job at surviving while ae tanking. As they have tools for it, but those tools aren't up enough. I could see an arguement for some changes there. The trick is accomplishing this without making them godmode heroic tanks again.
  19. ARCHIVED-Aull Guest

    Atan@Unrest wrote:
    Well stated Atan. I as well do not subscribe to that camp either. I think that when the game was young and still progressing with lots of content of every type that the six fighters had more individuality. Now that the game has aged and end game seems to be more about raiding and raid zones is why the fighters are being pushed to be able to do every job equally.
    I don't like that thought because in doing so it has taken what made each fighter different and piegoned holed them into one mold.
    In the real world not every person wins and gets a ribbon but that seems to be what players in eq2 want at least for the fighter arch type.
  20. ARCHIVED-Daecollo2 Guest

    Wow, today I've gotten kicked out of a group twice and replaced with a Monk, second time a guardian.