I think the thread says it all. I really dislike these boss mechanics. Every single one of them feels like I am playing a game of Simon (which I was never good at). I feel like these mechanics would be better off reserved for heroic dungeons or raids not solo dungeons required for signature progression Currently on the dragon Sovaliz and even after reading the wiki I don't understand what they want. I figured it was as simple as clicking the claws but even when matching them I get instant killed. Was just as annoyed with previous bosses requiring you to remember which pot an enemy went to or which enemy you killed last from which pot etc. Even other dungeons have pretty annoying mechanics such as having to pacify all the enemys around the final named in POD dungeon or the power drain of healerbot 5000. Instant kill when you fail these minigames shouldn't be a thing. I was late to the game in KA but at least once I got a handful of mediocre gear (handcrafted and then panda gear) I ran into little problems with KA dungeons. Enjoyed running them over and over again for currency quests because they were low stress and simple to understand. With POP dungeons I feel like once completing the signature questline I never want to step foot into them again. They take forever, too many trash fights with too little rewards, and are high stress on every other boss fight. I shouldn't have to keep a notepad beside of me every time I enter a dungeon just so I can play Simon says style games!