There has been some buzz building for a while that we've teamed up with Vivox to bring you in-game voice chat. That time is nearly upon us. With Game Update 47, voice chat will be available throughout EverQuest II! However, we really want this to be a high-quality system that you love to use! That's why, just days after Game Update 46 has gone live, we're bringing in-game voice chat to the Test server! We want your feedback! Here's a little preview of how EverQuest II's voice chat feature will work. The game automatically creates voice channels for Guilds, Guild Officers, Groups and Raids. You can also create your own custom password-protected user channels similar to how the in-game text chat currently works. These channels are available through a drop-down box in the new Voice Chat window. The Voice Chat window also shows the participants currently in the channel and an icon color indicates who is speaking. The Voice Chat window can also be positioned, faded and configured to only show current speakers (while it can be faded out completely, the image below shows some transparency for effect). In addition to the Voice Chat window, there is also a new Voice Bar that provides status updates, channel selection and a talk indicator to show when you are talking. The Voice Bar can be freely placed or attached to your chat window. Sometimes it's easier to just invite someone to join your Raid or Guild channel rather than create a new custom channel and have everyone join it. Therefore, we've added the ability for leaders to invite players, even on other EverQuest II servers, to join any of the game-controlled voice channels. A handy link is displayed on the invitee's chat window and a quick click puts them in voice communication with you and everyone else in the channel. We've made it easy to get voice chat working from the start. While voice chat is turned on by default, we don't automatically put you in any channels to start with. However, if you'd like to, we've also added the ability to automatically join Group, Raid and Guild channels when they are available. Plus, we've addressed a problem that people tend to have when using a voice chat application. With your permission, the EverQuest II client tries to fix settings in Windows that may be preventing your microphone from working. Perhaps your microphone is muted in the volume control panel, or it's not selected as the Windows input device. We've provided a handy "Fix" button to take care of some of these issues, as well as some troubleshooting options so that you can get chatting without ever leaving the game! We've also put speaking indicators into the Group and Raid windows, as well as the display for Logitech G15 Keyboards. So, come try out our in-game Voice Chat for EverQuest II on the Test server (soon!) and let us know what you think!