Avatars Need Adjustments

Discussion in 'Bug Reports' started by Chrexx, Mar 18, 2020.

  1. Chrexx Active Member

    Adoninilol posted detailed feedback regarding Avatar of Flame, Avatar of Growth, and Avatar of Mischief in the TLE forums, but I figured it was more likely to be addressed by the Devs if posted here. Please see the following link for the original post:

    https://forums.daybreakgames.com/eq2/index.php?threads/avatars.593931/

    TLDR from the post is below, but please see the OG post for specifics:
    • You've made auto-attack damage so high on the mobs that the only way to kill them is to stack 4-5 tanks and cycle temps for 30 minutes.
    • You've also gotten rid of the other components of the mobs that actually made them unique.
      • There is no longer a fail condition on Growth that spawns an add if you aren't constantly moving.
      • The pillars on Flame do so little damage that we can just stack on top of them without moving.
      • In addition, the normal adds that spawn for both Growth and Flame don't have nearly enough HP to play a role. This could easily be changed into a DPS check if adds HP were buffed, but right now one fusion wipes them out.
    Cyrrena likes this.