This is a request to devs (im talking to you lockeye) to make a change to our spell type damage for all our spells. With the current work being done to raid mobs and named mobs in general as it pertains to the type of damage they are immune to, we will need some work to our spells. I suggest that half of our spells be disease and half be poison. Most of our line have a similiar line of dmg spells. With that we could split them down the middle with Disease and Poison to make us effective DPS on raids that will have either Poison or Disease immunity. My suggestions are as follows. Disease Line / Poison Line Dark Infestation / Devastation Absolution Line / Dark Nebula Line Flay Line / Distortion Line Pyre Line / Shadows Line Nihilism Line / Toxic Grasp Line Netherous Realm / Aura Line Gift Line / Fury Line (Boundless and Abysmal) In my opinion this would make us even with other classes that are able to do all sorts of other dmg to targets and not leave us in the cold with only 1 dmg type to use. A dev response would be super.
This is exactly what we need, I feel this is just an oversight by the devs or atleast hope. This would also put one debuff in each category aswell as giving us a minimum of 2 solid types of dmg.
Kalabus that looks well balanced anything compared to that would be nice. For most situations wont mean a thing we would still be chugging away in most group mobs but will aid our being needed in raids greatly.
Devs, Please consider this suggestion. As it stands, warlocks are useless on any mobs immune to poison. Developers are constantly and erroneously listing us as a poison/disease class, but we have no disease-based damage spells. None. Check for yourself. If it is immune to poison, we are doing no damage. A warlock who does no damage is worthless. -Kairos 54 Warlock/Unrest
This is definitely a good idea, I would enjoy having some disease spells so we weren't so totally dependant on Poison. Even if some lines were converted to Disease it would be a big step forward for us.
Add another vote in the "Oh yes, strongly agree, Devs we need this badly" column from me. Seems like an easy change to make, too--just change the damage type as needed, leave everything else the same. Of course, I would not be at all upset if they wanted to throw us a bone and give a new disease based nuke with damage between Nil Distortion and Ice Comet.....but the balanced approach taken by the OP is a much better suggestion overall.
Appreciate the response, Joel. Should also take a look at the thread about Warlock concerns that is sticky'ed. :smileyhappy:
OMG!!!!!!!! /faint A dev responding to us and not saying he gonna nerf us in some way. What is your adress kal? Expect a horde of escort ladies knocking on your doors as an apperdiciation for this When I talked to some programer on the board he didnt mind that too much Better late then never
Agreed. However I'd just remind the devs that if they do change a portion of our spells to be disease based then they probably need to change our various reactives to proc on noxious rather than just poison damage.
Even though Raijinn is a mod and not a dev - WOOOOT! Finally a response, even if it's just a "I'll forward it."
I'm a wizard, and I fully support this idea for Warlocks. We Wizards are in a similar situation as well, but with Fire as compared to your Poision. We have VERY little in the way of non-fire attacks. Ice Flame, which you also have, Piercing Icicles which is a crappy dot/debuff, 2 slow-casting AEs, and Ice Comet. I learned this the hard way when my guild was fighting Meathooks the other day. He is immune to fire damage, so I could hardly land a thing on him. Devs, let's get evenly distributed damage types for all!