Worst Patch Ever

Discussion in 'The Veterans' Lounge' started by ShadowMan, Sep 29, 2015.

  1. ShadowMan Augur

    You guys broke so much its beyond comical.

    Making pulling hard again or required at times would be great. Your fixes failed.
    Making resource management a thing again, great. Your fixes failed.
    Consolidating a lot of the AA lines was great. Stealth changes to random aspects of them left and right failed.
    Mob immunities........
    Bind points...........
    Announcing what seems like a large expansion is great. Premised by this patch and its fail.

    Lets admit you made some major mistakes with some good intentions. Step back and take a second crack at it later on down the road with better ideas based on feedback please.
    Motherlee likes this.
  2. Bigstomp Augur

    I haven't noticed a pulling change, tag a mob, tank whatever shows up.

    The rest of it, I agree, could use some work.
  3. Leex Pewpewer

    *Insert witty comment*


    Yeah!
  4. RoguesOwn Lorekeeper

    Ya no change for me. Smokescreen, wait 1 second for any resists and tag mob. Only thing I can't stand is I can not escape anymore to shed aggro when close to mobs I have attacked. I have to run away and pray.

    New intended side effects of patch but not keeping with Rogue Lore/Roleplay at all. But you adjust.

    Question is if monk FD still acts like it used to where you can shed aggro no matter what. If that's the case then escape needs to revert back to its OG design.