While doing that, make sure to fix Bucolic Harvest or Arcane Fusion so Fusion can not be reflected back upon the caster when harvest fires off. I can survive the 75k damage that it can do now, if it crits it will be unsurvivable. I have bugged this before, but it is more urgent to fix if its a death sentence, so the more reminders the better!
Was in 2 or 3 guilds that collapsed because of UF myself. I still personally loved the expansion, the raids simply were scaled a bit too high to start.
The other AA nuke Force of Elements had the same damage values as Force of Will/Flame/Ice....surely if those 3 were incorrect Force of Elements is as well?
I really don't understand why the forces were even nerfed. Why would they be nerfed in the first place if you are giving us 3 more ranks in the next expansion why not just give us 2 ranks and not worry about nerfing them. Every aa on that list is copy and paste of what we already have. What exactly are the devs working on? The fusion proc rate was suppose to be reduced but i never seen one mention of the damage being reduced? I guess there are bigger fish to fry out there.
Fusion was never having it's proc rate reduced. It's already extremely low (~2.5%). Elidroth wanted to reduce the crit rate because melee cried and cried and cried about, even though their decap/assassinate/headshot is WAY superior to Fusion in almost every way. But, when Elidroth capped the crit rate of Fusion, it had the unintended side effect of capping the -crit damage- of Fusion, which effectively gutted the ability until it can be fixed.
How about a work-around until the bug is fixed: knowing that crit rate = crit damage = X%, set X = 61% so that it results in roughly the same dps as you intended? Intended crit rate: R = 0.15 Intended crit damage: D = 2.5 (with Destructive Fury 24) Intended average damage from crits: R*D = 0.375 With R = D = X = 0.61 the average damage from crits will be 0.372, i.e. close enough. You can do that right now, can't you?
I don't understand why you would leave it like it is (fixed crit mod) while you (play lip service to attempting to) fix it rather than reverting it back to the way it was pre-nerf. Of course I don't understand why it got nerfed in the first place, either.
Agree, on both Fusion and Forces. One was flashy & neato, the other not flashy but good; neither, individually or taken together, were interpreted as overpowered and in need of nerfing by … anyone, as far as I can tell, before these development fiats.
Several melee went on a crusade about Arcane Fusion because under a full burn it could crit for about 450k...under a full burn and even then the proc rate was still very low. Headshot/Decapiate/Assassinate regularly crit for a lot higher, and FAR more frequently than Fusion ever did, but that is apparently 'A-ok no problem.' while Fusion had to be nerfed. The Forces nerf was a complete surprise hopwever. I think Elidroth forgot that he actually increased them by a lot on purpose after we explained how little damage they actually did (they don't get focused, and with 12/20 second recast timers the actual dps is pretty low).
I am a bit thrown off reading through this. Couple people bashed Gambit and no one really batted an eyelash? As far as I can tell that ability is superb. I would rate it higher than Shield of Fate for sure.
Personally I do actually like Gambit. Sometimes the counters don't increment, and sometimes it causes you to nuke/DoT yourself, yet all things considered I like it.