Bonus exp events are nice and all, but triple exp for a full week, at the launch of an expansion where exp is one of the main content elements, feels kind of excessive. I was looking forward to having reasons to log in and play outside of raids for a while, but we're three days into Luclin and I already have all the AAs that are worth getting. I didn't even do anything crazy like AoE in the Deep or anything like that, I mostly just farmed shards and did my Ssra key. I even spent one of those evenings farming an ODS in Sebilis off of green and light blue mobs in a 2-box without exp potions. In no way have I tried to maximize my exp/hour, and I have over 100 AAs after three days (expansions launch at 11PM in EU, so I've really only played Fri/Sat/Sun). There's such a thing as too much of a good thing. +50% exp would have been suitable. +200% is nuts and frankly undermines much of the expansion. There were people in my guild who did an AoE group in the Deep and raked in like 150 AA on launch night. It's silly. Progression that should have taken weeks is now finished in a few days, especially since VT shards have also been made laughably easy to get, which was a good move in isolation but pretty bad when all the other non-raid activities are also made this trivial. I guess we can start raid-logging before we're even past the first week of the expansion. Yay. The double (and sometimes triple) loot in this event has also obliterated the economy, the bazaar is already completely flooded with anything sellable. I spent like 6 hours in Sebilis and came out with over 20k in vendor trash, some green mobs were dropping several hundred plat each in gems. I literally had 24 rubies on me when I left. The inflation is absurd, one mob dropped two diamonds and a black sapphire. Most spells aside from KEI and Savagery are unsellable because there's like 20 copies in the bazaar and people keep undercutting to the point where most level 60 spells are selling for 200p already. We killed Servitor of Luclin and he dropped like nine level 60 spells. The Luclin economy is D.O.A. Bonus events are cool. This level of giveaway is too much. When you can finish all non-raid gameplay inside the first few days without even going all out, something's wrong. This is just over the top and it'll turn Luclin into a snoozefest because everyone will have done everything way too quickly. That's not healthy for a server.