Why not increase all mob health and damage by 20-40%( more for raid bosses). While also lowering the mana cost of spells and or increasing mana regen. Then lower the disciplines of all melee dps by 50%. Now we have a more active game that is genuinely more engaging and difficult instead of just more of a time sink. We also have less people going into red mobs, and less people doing AE pling and xping. This would be a far more interesting server than the typical cast 1-2 spells and sit server, or autoattack afk.