Has anyone solved the mystery of the golden feather? Yesterday, Jenn Chan's released her producer's letter and left us all with a cryptic clue. I'd like to take a stab at it. I think it's a reference to the iconic and elusive Quillmane, a elusive mythological flying horse who has wings and feathers. Last spotted in the Plains of Southern Karana. Maybe Quillmane is the name of the upcoming TLP server? What do you think?
There is a Grimm's tale which starts with a golden feather, which precipitated a long series of quests...
EQ is the Golden Goose. At this age, dropping feathers all over the place. If that feather was marked 'Wizards', let's hope she hung on to it.
The golden feather might be a long series of quests, where the first step is to collect all the keys in the game...Probably same scope as artisan's prize...They added a "keys"-achievement in beta... Or maybe the 64bit upgrade is the golden feather, that will allow them to, over time, improve many other aspects of EQ, technology-wise. I can easily imagine that any suggestions about other improvements such as UI, DX12, lag, pathing, etc. has been met with : "it won't be worth the effort until after the 64bit upgrade..."
a bird came flying that was of pure gold; and as it was snapping at one of the apples with its beak, the gardener's son jumped up and shot an arrow at it. But the arrow did the bird no harm; only it dropped a golden feather from its tail, and then flew away. The golden feather was brought to the king in the morning, and all the council was called together. Everyone agreed that it was worth more than all the wealth of the kingdom: but the king said, 'One feather is of no use to me, I must have the whole bird.'
From "Introduction to Game Analysis" by Clara Fernandez-Vara: "These games tend to focus on the story elements that encour age action, rather than character development; that is why players can only control the hero after they have left their home to start the adventure until the princess is rescued. Some other story elements, such as defying a pro hibition (e.g., “do not take the golden feather”) or initially refusing the call to adventure, result in a calamity that the hero needs to remedy."