Test is being updated today with our current Live build. Everything should match Live, with some additional DX11 fixes implemented. *** Miscellaneous *** Fixed several DirectX 11 issues: - Fixed a crash on application exit. - Fixed the "X" end-point that's drawn when finding a path in the map window. - Fixed the black rendering of post effects spells where bloom lighting was disabled. - Improved D3D device reset logic. - Improved the handling of display mode aspect ratios that are close to native resolution. - Improved the performance of texture loading. - Fixed rendering jitter at the distant horizon - Fixed a D3D device reset crash - Fixed the rendering of items with post effects - The EverQuest Team