Test Update 06/11/13

Discussion in 'Test Update Notes and Bug Roundup' started by JChan, Jun 11, 2013.

  1. JChan Augur

    This update has completed.

    With the changes to Hero's Forge armor, we are aware that several sets are exhibiting errors (invisible armor, wrong textures, wrong geometry, et cetera). We expect to have a client update tomorrow to address these problems, but in the meantime we need players to report these armor problems so we can confirm they're fixed following the update.

    If you have found a problem with any Hero's Forge armor sets, please report them in this thread using the following format:

    Character Name:
    Character Race:
    Character Gender:
    Armor Set Name: (Be sure to include whether the problem exists with the old versions or the new versions or both)
    Armor Piece(s) with the issue: (Head, Arms, Wrists, Hands, Chest, Legs, or Feet)

    Thanks for your help!

    Update Notes:

    *** Highlights ***

    - Hero's Forge armor has a new look! You can change your existing Hero's Forge ornaments between the new and old versions by right-clicking them. If you are experiencing issues related to Hero's Force check out this thread:
    - Corrupted Shissar Fangs may now be found on many Shissar. Norx Blackheart, who is currently studying in the Overthere, will be able to use these items to create a new set of armor ornamentations for you.


    *** Items ***

    - Hero's Forge armor has a new look! You can change your existing Hero's Forge ornaments between the new and old versions by right-clicking them.
    - Hero's Forge plate and chain ornaments now fit in both plate and chain armor.
    - Corrupted Shissar Fangs may now be found on many Shissar. Norx Blackheart, who is currently studying in the Overthere, will be able to use these items to create a new set of armor ornamentations for you.
    - Rarely seen weapons from Rain of Fear raids should now appear more frequently.
    - The drop chance for rare items in Rain of Fear raids has been doubled.
    - Skill mods on rare versions of Shadow of Fear group gear have been corrected to match their normal versions.
    - AC has been increased slightly on Shadow of Fear gear and armor.
    - Twilight Leggings of the Assassin now summon the correct poison.
    - Twilight Chestwraps of the Unwavering and Silvershade Soulforge Chestwraps now also have the Impenetrable Discipline Quickening focus.
    - Daggers from Veil of Alaris and Rain of Fear will now correctly have a skill cap for backstab bonuses.
    - Additional items have had their icons updated to better represent the actual object.
    - Throwing Boulders now look like boulders instead of daggers.
    - Black Powder Pouch had a typo fixed in its lore text.
    - Ominous Slicer is now spelled correctly.


    *** Tradeskills ***

    - Flawless poison components now correctly drop in all Rain of Fear zones.
    - Tonic of Resonant Elemental XVII now shows the correct potential damage bonus in the spell effect description.
    - Freshman Toxicologist Carry-All can be created again with the Freshman Artisan Essence.
    - Stalwart Charm of Mental Conviction now conveys the same bonuses as other "Stalwart Charm of Mental [Name]" items.
    - Black Powder Pouch is no longer food. It was never that tasty in the first place.


    *** Quests & Events ***

    - EverQuest's 14th Anniversary events have been extended to July 26th, 2014.
    - The anniversary mission Big Gnomes, Big Problems in Steamfont Mountains and its prerequisite quests have been re-enabled.
    - Talwyn Flamecaller now explicitly says to use a spell research kit for the Spell: Electrical Charge combine for the Test of Research in the Wizard Epic 1.5 Pre-Quest.
    - Hero's Challenge - Fixed an error that prevented this quest from being obtainable in Sverag, Stronghold of Rage.
    - General Bragmur can no longer be harmed by players that are escorting him through Iceclad Ocean.
    - Dispelling the Shadows - Mission and Raid - The event will no longer reset if Luclin takes too long to walk to her mark during the mid-fight interlude.
    - Zeixshi-Kar's Awakening (Raid) - Fixed a script which was causing players to occasionally be left out of the instance.
    - Hatchet the Torturer in the Demiplane of Blood should no longer be able to die without leaving a body.
    - Tris Wallow III in the Demiplane of Blood will now lock hit-points at a low percentage to prevent his event from accidentally failing.
    - Overlord Mata Muram in the Citadel of Anguish should no longer be able to die without leaving a body.


    *** Spells ***

    - Berserker - The Axe of Rallos line of abilities is now on its own timer.
    - Monk - Moved the Phantom Zephyr line of mesmerization abilities from timer 8 to timer 9 so it interacts with fewer abilities.
    - Monk - Moved Void Step, Shaded Step, and Eye of the Storm from timer 9 to timer 17 so that only 30-second abilities are left on timer 9.
    - Monk - Moved Astral Projection and Chrono Projection from timer 13 to timer 18.
    - Paladin - Holy Guardian Discipline and Holy Guardian Effect will no longer have their durations increased via focus.
    - Rogue - Aspbleeder Discipline will now only increase the damage of your applied poisons, rather than both poisons and weapon procs. Greatly increased the amount of damage added to these procs.
    - Rogue - Placed Deadly Aim, Easy Mark, and Jagged Slice ability lines on their own timers.
    - Shadowknight - Unholy Guardian Discipline and Unholy Guardian Effect will no longer have their durations increased via focus.
    - Shaman - Corrected a grammar error in the scroll for Plague of Insects.
    - Wizard - Corrected the spell description for Circle of Flame.
    - Wizard - Corrected errors in the descriptions for most of the Concussive line of spells.
    - Most player cast auras that remain on their caster will no longer display particle effects. Auras that are placed such as echoes and traps will continue to display particles.


    *** NPC ***

    - Plane of Knowledge - Alchemist Redsa of the Merchant Alliance now properly sells Bundle of Maidenhair Ferns.
    - Goblin Aggressors now have the requisite amount of G in their names.


    *** Achievements ***

    - Nightmares in Eastern Wastes: Zeixshi-Kar's Awakening should now count for the intended slayer achievements.
    - Test Your Reflects - This achievement now functions properly in the "Return of King Xorbb" mission.


    *** Miscellaneous ***

    - Modified the sound of other players' footsteps to be slightly less jarring.
    - Pathing has been much improved in Greater Faydark.
    - Added the ability to add / remove channels from the /autojoin command. Type /autojoin for more information.
    - Added the ability for EQ to set its affinity to all cores when starting up. This can be done by modifying the eqclient.ini value for the instance to -1. For example, to set your second instance of EQ to run on all cores add "CPUAffinity1=-1" to the [Defaults] section of eqclient.ini. Note: if this causes problems for you, please report the issue in /bug and change the CPUAffinity value back to the value it was before you changed it.


    *** UI ***

    - Added a new page of icons.

    - Changed -
    EQUI_Animations.xml

    - The EverQuest Team

    [Edit 06/12 4:00PM: reworded the CPUAffinity instructions to be more clear.]
  2. Voodoman Augur

  3. Smokezz Augur

    Still no fix for Glyph/Third spire not working together for rogues?
    Corboy likes this.
  4. Meteora Elder

    Seriously its been like 3 months. Has the Glyph of Cataclysm stacking issue even been looked at?
    Silenceisgolden and Corboy like this.
  5. Corboy Journeyman

    Quoted for TRUTH!
  6. Qulas Augur

    [13188] Outrider's Accuracy
    Target: Single
    Range: 200′
    Beneficial: Blockable
    Casting: 0s
    Duration: 36s (6 ticks), Extend: Yes
    1: Inhibit Combat
    2: Increase Hit Damage by 20%
    4: Increase Chance to Hit by 100%
    5: Increase Min Hit Damage by 10%

    This was just added to what appears to be rank 1 of Outrider's Accuracy. Not sure if it's an error or what.
  7. Angahran Augur

  8. Falos Augur

    Undefeated blade still in need of retunes thanks.. remove it from hunter credit, retune it, or remove it from the game I do not care which but pick one and get it done.

    Current risk reward for it is way out of whack.
  9. Kelefane Augur

    Care to elaborate which weapons? I know that the H2H weapons dont want to drop from Xorrb 2 or Velishan. Is that an example?
    Is this across the board on all Shadow of Fear raid loot? Even group gear? How big is the increase? Any examples?
  10. Caudyr Augur

    For the first one...that stinks but it's not unexpected. It will still work on our AA buffs like Envenomed Blades though, right?

    The "Jagged Slice" line that you're referring to...that's actually the Jugular Lacerate (this is the highest lvl version of this ability) line, right? Also...these are going to be on three separate timers and not have the 3 moved to the same timer (though different from what they were on before), right?
  11. Yinla Augur


    How about the Heros Forge Sets missing robes have these finally been added?
  12. Liliana Augur

    Updated Heros forge models looking pretty good. I like that we can change them back and forth from old to new. Some pieces almost look too tight, plate on a few toons looked skin tight. A couple sets have different graphics, blood forged leather looks very different now. I like it, and my monk no longer looks like he's packin a diaper

    Anyone have pics of new armor from the shissar fangs?
  13. Beimeith Augur

    Did someone let Morituus design the new Ssraeshzian armor? When you see it you will know what I am talking about.

    [IMG]
    Mary Poppins, Potawatomi and Ishtass like this.
  14. Ishtass Augur

    Sweeeet.

    If anyone else can post some pics of the new armor styles it would be appreciated. Interested to see robes especially.
  15. Beimeith Augur


    If you are referring to the changes, robes weren't changed as far as I can tell, and the only new armor I saw is the Ssra armor that the npc is wearing. That is the only new achievement for the armor sets anyway.

    Here is a compare/contrast picture of cloth armor to see changes:

    You can see the biggest changes are in the boots and arms, but the chest (particularly shoulders) and pants are slimmer as well. The helm doesn't seem to have changed much.

    I would like to point out this is not my normal style, I left all my HF stuff in my house and forgot it doesn't /testcopy over, so I had to rummage through the Test Server bazaar and it was slim pickin's, heh.

    [IMG][IMG]
    Axxius and Ishtass like this.
  16. Ishtass Augur

    Thanks Beimeith, those look way better.

    Moving Phantom off the synergy timer is very nice, thank you. I'm a little disappointed in moving projections to 18 though. If we're getting a new timer, would have preferred splitting something off that was a little more useful. Also, putting Eye of the Storm on the same timer as Swift Reflexes might hurt raiders a bit if they have long sustained fights, but I'll leave that question up for active raiders. But regardless, an appreciated change on the Phantom/Synergy split.
  17. jeskola Augur

    new hotzones added. Doesn't appear to be a new aug quest from Skal or anyone though. Coming later or not at all? Unsure if there are any new hotzones items or augs dropping.
  18. fransisco Augur

    what are the new hotzones?
  19. Fanra Augur

    I think you mean July 26th, 2013, not July 26th, 2014 :)

    Thank you.

    However, I think you mean to say, "For example, to set your second instance of EQ to NOT run on all cores add "CPUAffinity1=-1" to the [Defaults] section of eqclient.ini."

    Or something like that. Because it seems to be contradictory to say to change it back to original (which is not on all cores) by setting it to run on all cores.

    ----------------

    Oh, as an aside, let me give JChan and the entire programming team a long overdue big THANKS for fixing most of the crashing and other issues, as well as many game improvements. You guys are rocking.
  20. Yinla Augur

    Erudite cloth

    Chest & leg slots - Valiant & nobles look identical as do Eternal grove and Sylvan and insidious skirt part has lost its shape it is now level the same as the plain ebon, veridian, auburn etc.
    The skirt part on legs really should be part of the tunic as the way it is it makes it impossible to mix and match those slots.

    Robes don't appear to have a new look.

    Old eternal grove legs show through on parts of the new violet feet.

    Need to go out now, I'll do some more checks later

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