Test Update 03/10/2015

Discussion in 'Test Update Notes and Bug Roundup' started by Hludwolf, Mar 10, 2015.

  1. Hludwolf Developer

    *** Highlights ***

    - Experience in pre-CotF zones for characters over level 100 has been increased dramatically.
    - Mercenary experience gains from task rewards are no longer capped.
    - Heroic Adventure completion experience rewards will now be modified by Lesson of the Devoted, Bottles of Adventure, and other experience-modifying buffs.

    *** Quests & Events ***

    - All Arx Mentis Progression Raids will now only pull people from the raid areas to their safe points rather than everyone in the zone.
    - Praetor Captain Tita (Raid) - Fixed an error that was causing her to cast the wrong spells on the wrong targets and preventing the Slapstick achievement from being completed. She will now correctly use her ability Shield Sweep, which does damage in a forward arc and a little knockback.
    - Principal Quastori Numicia (Raid) - Purple and Green golems will no longer regenerate while this event pauses. This should make the Balance of Power achievement a bit easier to complete.
    - Principal Indagatrix Lucia (Raid) - Fixed the messaging from the Humas Proloxis and Ignas Proloxis so that all players should be able to see the warning messages from their AoE spells.
    - Principal Indagatrix Lucia (Raid) - Principal Indagatrix Lucia will no longer jump to attack NPCs, including pets or Firiona. Also, when she warns about incoming parasites, she will shout so that all of her Magia can hear her.
    - Calix Quirinus (Raid) - Fixed a bug that prevented players from completing the Evil Ended achievement in this event.


    - The EverQuest Team
    Lisandra and Ferry-Tunare like this.
  2. Lisandra Augur

    More advanced loot bug fixes or a full monthly patch?
  3. Lisandra Augur

    Any updates on the progress or lack thereof for Cleansing The Grounds tuning/tweaking and any of the other 16th anniversary tasks that may need a bit more polish?
    Silv likes this.
  4. Crystilla Augur

    Just to show what test results looked like, my husband and I did one CoF mission with all dark blue mobs (until the last 2 we killed which were even cons).

    Mission was Gribble - Scouting Ahead.
    Group consisted of:
    • Level 105 mage + merc
    • Level 105 cleric + merc
    Going to give 3 sets of stats: (1) what we each started with for AA experience and merc experience (2) where we were at the end of the mission but prior to the final hail and (3) where we were after we did the final hail. One of us used a 50% exp pot only for the hail; other did not.

    Mage (did not use any lesson enhancing item at all):
    • AA experience:
      1. Started with 7 banked AA's (3% into the next AA)
      2. End but not hail with 13 banked AA's (22% into the next AA)
      3. After hail had 46 banked AA's (84% into next AA) - net gain of 33.5 AA on the hail (or 39.5 AA for doing the entire mission)
    • Merc experience:
      1. Started with 0 banked AA's (97% into the next AA)
      2. End but not hail with 1 banked (5% into the next AA)
      3. After hail had 1 banked (49% into next AA) - net gain of 0.5 AA on the hail

    Cleric (did use a 50% potion for the final hail only; not during mission):

    • AA experience:

      1. Started with 5 banked AA's (25% into the next AA)
      2. End but not hail with 11 banked AA's (44% into the next AA)
      3. After hail had 61 banked AA's (86% into next AA) - net gain of 50.5 AA on the hail (or 56.5 AA for doing the entire mission)
    • Merc experience:
      1. Started with 1 banked AA's (19% into the next AA)
      2. End but not hail with 1 banked (27% into the next AA)
      3. After hail had 1 banked (94% into next AA) - net gain of 0.75 AA on the hail
    ~~
    Then we went to Heart of Fear (Rebirth) and killed 2 dark blue mobs (couldn't quickly find any yellow mobs).
    The mage went to 47 banked AA's (86% into next AA) - net gain of 1 AA for 2 kills
    The cleric went to 62 banked AA's (75% into next AA); lesson was still running for this - net gain of almost 1 AA for 2 kills
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  5. Roxxanna Augur

    That is a dramatic increase.
  6. Ibadan Kun'Tirel Augur

    How many AA do you have?
  7. Zarakii Augur

    33 aa on completion but that's on test server ith a 100% exp increase as is. I play on the FV server these days and we have a 50% increase as is but I get about 15 per HA right now so im guessing its about a 2-3 aa increase after patch in the morning

    my biggest gripe was the 1% aaxp per kill in RoF zones at 101+ I still wanted to run the whole expansion mercenary/partisans on all my characters but most of them need so many aa it was pointless to go back into rof for anything and I was forced to play cotf/tds
  8. Yinla Ye Ol' Dragon

    Nice increase.

    Does test have an exp boost?
  9. Apoc Augur

    Yes test always has increased xp but the % is still nicer then it was.
  10. Yinla Ye Ol' Dragon

    Yep, just trying to work out how much nicer.

    HA exp seems way too high.
  11. Crystilla Augur


    Good question; was going to add that but forgot to. We're both over 13000 AA (so no exp bonus).
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  12. Iila Augur

    Mob are warping to players when they shouldn't be.

    How to reproduce bug: Using a druid, put AA Entrap on a mob, then use AA Paralytic Spores on the mob. Then nuke mob to break root, when root breaks, there's a high chance the mob will warp to the player's position.

    Reproduced in Neriak 4th gate, Chelsith, and Brother's Island.

    Seems like the stuck in the geometry warp is being too aggressive and triggering from the period of no movement while rooted.
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  13. beryon Augur

    Ban the mobs!
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  14. Famka Elder

    You can reproduce this bug using any knockbackroot, ranger, shaman or enchanter.
    If the root part of the spell wears off before you moved at all and the mob is still focused on you, the mob will warp, if you took a step in any direction before the root breaks, or the mob changed its focus to someone/something else, the mob will not warp.
    Bug has been around for a long time, hope it gets fixed.
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  15. Lisandra Augur

    In the last day or so there is some sort of bug related to shard's landing. We now have to rebuild the portal before we can zone there from the guild hall, druid or wizard port or the clicky. Was that intended?
    Silv and Iila like this.