Test Update 02/13/2024 - Patch Notes and Discussions

Discussion in 'Test Update Notes and Bug Roundup' started by EQ Dev, Feb 13, 2024.

  1. EQ Dev Developer

    February 13, 2024

    *** Items ***

    - Loading an equipment set now properly removes the appearance of an ornament from other items.
    - Corrected an issue where identical augments would not load properly in an equipment set.
    - The Northern Desert Outlook Device should now fit into the Teleportation Key Ring.
    - Forsaken Weapon Ornaments no longer have a Free Storage tag.
    - Charms available from Laurion's Song that are associated with Hunter achievements should now be calculating stats more accurately.
    - The various Charms of Distant Echoes have had their type 9 augment slots replaced with a type 25 slot. Additionally, the various type 9 Shards of Distant Echoes augments have been changed into type 25 augments.
    - Fixed a small typo in the spell description for Metamorph: Resplendent Combine Owlbear.
    - Serene Pluot Fruit Splash and Serene Succulent Mango Iced Tea are no longer flagged as tradeskill items.

    *** Tradeskills ***

    - A new recipe for Myrmidon's Sloth XIX using Laurion's Song items has been added.

    *** Quests & Events ***

    - Fixed spelling errors in the Final Fugue mission.
    - Reduced the damage done by non-raid NPCs in the Return of Kanghammer instance.
    - Year of Darkpaw Heroic Adventures will no longer consume the repaired keys on entry to the tower rooms.
    - Year of Darkpaw Heroic Adventures now have the standard 6-hour lock-out timer.
    - Coin is no longer temporarily granted in monster missions.
    - The Tides of Time anniversary tower can now be located using the Zone Guide and Find Window.

    *** Spells ***

    - Fixed an issue that caused hidden players to remain visible after casting an invisibility spell.
    - Unhiding no longer removes invisibility buffs.
    - Fixed a bug where changing personas or shrouding did not correctly apply a previous illusion.
    - Added zone-based monsters to the Magician monster summoning spells for Veil of Alaris to Laurion's Song zones.
    - Beastlord, Magician, and Necromancer focusable pets from level 116-120 have been rebalanced. Base pets and focused pets below Enhanced Minion XXVII will be stronger than they were, but focused pets of Enhanced Minion XXVIII or higher will be weaker.
    - Shaman - The Spiritual Surge line of spells can no longer be twincast.
    - Cleric - Corrected the Resist Poison and Resist Disease values for Hammer of the Remembered.
    - Cleric - Corrected an issue where several spells in the Rallied Rampart of Vie line were casting the wrong version of Light of Vie on fade.
    - Rogue - Corrected a pronoun issue in the spell landed message for the Toxic Blade line of abilities.
    - Bard - Fixed an issue where many songs in the Veshma's Crescendo line were not as powerful as intended.
    - Berserker - Fixed descriptions for the Rage Strike ability line.
    - Shadowknight - Fixed some descriptions in the Touch/Gift line.
    - Shadowknight - Fixed a few spelling issues with the description of the Unholy Guardian Spell line.
    - Beastlord - Reduced the power of pets summoned by the Howling at the Moon line and increased the chance for two pets to be summoned.
    - Necromancer - Reduced the power of the pets summoned by the Call Skeleton Swarm line to bring them back in line with Magician pets. Renamed the spells in the line to reflect that only one skeleton is summoned.

    *** AA ***

    - AAs granted via rewards should now correctly apply to all personas. This includes Banestrike, Essence of the Dragon, Hero's Barracks, Hero's Fortitude, Hero's Resolution, Hero's Vitality, and Trophy Collector.
    - Paladin - Updated the Focus AA, Extended Preservation of Marr, reducing the current max rank to 19 and the bonus it provides the Preservation of Tunare spell line to 96 seconds additional duration and 62 additional charges at rank 19.
    - Paladin - Added a new Focus AA, Extended Rejuvenating Steel, that increases the duration and available charges of the Rejuvenating Steel spell line by 36 seconds and 12 charges at max rank.
    - Paladin/Shadowknight - Updated the Focus AA, Extended Steely Stance, so that ranks 6-7 are now free but no longer increase duration beyond the 25 ticks added via rank 5.
    - Berserker/Warrior - Updated the Archetype AA, Battle Leap, to provide its base melee damage bonus as an always-active passive effect starting at rank 8. Additionally, added a damage component to all ranks of the activated leap that hits for up to 95k at max rank. A new rank has also been added for Laurion's Song, available at level 125, and an issue with the Auto Grant expansion check for ranks 4 through 7 has been fixed.
    - Berserker - Updated the Focus AA, Hastened Mangling Discipline, to provide up to 10 minutes of reuse reduction at max rank to all ranks of Mangling Discipline.
    - Necromancer - Updated the Class AA, Hand of Death, so that rank 11 is an upgrade over previous ranks.
    - Necromancer - Updated the Class AA, Blood Magic, so that the duration of the rank 15 and 16 spells match rank 14 (36 seconds) and updated the cast time of the rank 16 spell to be 2.5 seconds.
    - Necromancer - Updated the Archetype AA, Critical Affliction, so that ranks 18-20 are upgrades over previous ranks.
    - Enchanter/Magician/Wizard - Updated the Archetype AA, Arcane Whisper, to actually reduce hate. Additionally, all ranks have been rebalanced, culminating in -420k flat hate and -10% current hate at max rank, which is now rank 21 instead of rank 18.
    - Shaman - Updated the Archetype AA, Malaise/Wind of Malaise, so that Rank 38 of Malaise and 15 of Wind of Malaise now require level 122 to purchase, the same level required to learn Malosinera.
    - Shaman - Updated the Class AA, Union of Spirits, so that ranks 22-33 provide stat buffs equivalent to ranks of Ancestral Aid available at the same levels (100-115).
    - Bard - Updated the Class AA, Rallying Call/Solo, so that the endurance regen (which is intentionally much lower than the mana regen) is listed as a separate value in the AA and spell description. Also slightly increased endurance regen at ranks 8-11, to 2100 at max rank.

    *** NPCs ***

    - Pets will now attempt to equip items given to them into the left and right version of their ear, finger, and wrist slots.
    - Fixed an issue with erroneous spells being cast from blight speakers in Bloodmoon Keep.

    *** Mercenaries ***

    - Zones will no longer auto-suspend mercenaries due to being over capacity.
    - Corrected an issue that caused a mercenary's buffs to expire when their level changed.
    - Mercenary slots from the Hero's Barracks AA should now properly update when changing personas.
    - Fixed an issue where mercenaries would die when zoning from floating zones after entering the new zone.
    - Unsuspending a mercenary with a higher-level persona than they were suspended at sets their health to the maximum level.

    *** Progression Servers ***

    - Vaniki: The achievement for defeating Sendaii, the Hive Queen now has a one-level grace.
    - Removed the loot lockout enforcement on the Hive Guardians in Arthicrex.

    *** Miscellaneous ***

    - Corpses are tired of standing around.
    - Corrected an issue that caused upgrading a Heroic character to fail after recently deleting one.
    - Fixed issue where the Map window would be blank after swapping personas.
    - Players will now have full health after swapping personas.
    - Made it so all max-level personas on an account count towards the legacy XP bonus and fixed a bug where camping with a non-max-level persona would cause a max-level character to not count.
    - Corrected an issue where secondary weapons could proc for characters without dual-wield skill.
    - Added a single slot Hero's Forge keyring slot option in the marketplace.
    - Tuned Memory.ini settings to improve graphics memory usage and performance. Improved deferred loading of textures and animations.
    - DirectX 11 Changes:
    - - Additional fixes for kaleidoscope-like rendering artifacts.
    - - Fixed Windows 10/11 display flickering caused by FLIP mode.

    *** UI ***

    - Fixed an issue where new UI engine windows sometimes didn't load their default position.
    - Added Center Vertically and Center Horizontally options to the window arrange menu.
    - Fixed an issue that caused new UI engine windows to not scale properly between play sessions.
    - New chat filters related to critical hits should now properly save.
    - Moved many combat related chat filters to the Combat tab by default. Note that this will only affect a new UI.
    - Fixed an issue where direct damage of players hitting themselves would incorrectly go to the Direct Damage (Yours) filter.
    - Added a warning to the surname change confirmation dialog to inform the player that if their existing surname was granted by a GM they will not be able to switch back.
    - When a player is invited to a group and then swaps personas the Follow button in the Group window will now remain enabled.
    - Updated experienced-based chat messages to use the Experience chat filter.
    - Removed Heroic Character options when creating a new Persona. Personas can still be upgraded using the options in the Inventory window.
    - Fixed character creation after canceling creating a new persona.
    - Added HTML attributes to new UI engine windows so they can easily be centered in any screen resolution.
    - Fixed tooltips not working on disabled buttons in new UI engine windows.

    - Changed -


    *** Previously Updated ***

    - DirectX 11 Changes:
    - - Fixed 2.0 Pixel Shader usage.
    - - Applied a speculative fix for some kaleidoscope-like rendering artifacts.

    - The EverQuest Team
    kizant likes this.
  2. Windance Augur

    I am assuming this means winter gift + spiritual shower no longer work together cutting the healing power of the shaman ae heal in half?
    DwarfBick, Berline and Strumph like this.
  3. Strumph Augur

    Yes it's going to reduce it by half. Raids have been balanced with shaman using this as their main source of healing as you see below (totals for 3 shaman on one LS event). Hopefully the change will not affect a guild's ability to win raids.

    Gelid Gift 119, 92, 58 Total 269
    Spiritual Shower 111, 81, 58 Total 250
    Reverie of Renewal 73, 22, 2, Total 97
    Reckless Reinvigoration 10, 13, 4 Total 27
    Grayleaf's Recourse 10, 9, 6 Total 25
    DwarfBick, Jordis and Hobs like this.
  4. Jondalar Augur

    Feel free to get rid of the gift line at the same time then :)
    Jordis, Carblis and Allayna like this.
  5. Pikollo Augur

    I assume this is Oakwynd only? Its not under the TLP section.
    Jedipokey likes this.
  6. Szilent Augur

    Adding a damage component to Battle Leap is a terrible terrible change, directly opposite to players' desires. No one wants to be spamming this skill, bouncing around in combat like a coked up Tigger. Please reconsider this awful attack on berserker/warrior play experience that would rewind the usability of this skill to SoD days. Battle Leap's utility for navigating a battlefield is wholly sufficient to justify its continued existence, adding damage to it goes completely off the ranch.
    Xeladom, Jordis, Midasa and 7 others like this.
  7. Neclub New Member

  8. Windance Augur

    How can it not?

    Those AE dots just got a lot harder to heal though.
    DwarfBick, Jordis, Covington and 3 others like this.
  9. Hobs Elder

    This seems like a big nerf and a very bad idea at least "on paper" and I think it's a bad idea that doesn't benefit anyone while only hurting those smaller guilds that rely on shaman healing when there are limited clerics on their raid force.
  10. CdeezNotes Augur

    Then don't spam it? It's only for people not in SOD and beyond and it's a minute cooldown. Not really spammable.
  11. Szilent Augur

    "just suck"?

    super. super solution. I'll get right on that.
    menown likes this.
  12. Fleebagg Journeyman

    Still looking for that hard coded 1.5% chance on decap to proc to be removed.:D
  13. CdeezNotes Augur

    I mean clearly you don't read well. Rank 8 and beyond is passive. This affects rk 7 and below (SOD and prior). Unless they're keeping the actual Leap and making the rest passive? Which seems pointless. Just make the buff permanent and last through zoning.

    1. How does this affect you?

    2. Battle Leap sucks 1-7 and it is not even clicked as its 6 second buff. Maybe it will be clicked sometimes now.

    3. If 95k is the difference between good and sucking, maybe you're not good, period.
  14. Brickhaus Augur

    Going to be honest ... (a) I kinda wanna see Warriors and Zerkers bouncing all around in raids and (b) now I will always associate Warriors and Zerkers with wrecked Tigger. Good job!

    They removed Battle Leap effectively (what you wanted) and added a new damage ability where you pounce ... like a tigger (haha) ... as C says ... you don't have to use it.
  15. Rylak Elder

    The change to shaman splash is zero impact. A typical shaman parse is 20+ to 1 for overhealing. This just makes it 10+ to 1. The fact that the spell was still getting upgraded from TBL made zero sense. It was already OP then, and still is now with 2-3 shaman casting it even without twincast.
  16. Fleebagg Journeyman

    95k over a 20 minute fight, is about 5.7m dmg, not including if that is crit hits. times that by x number of zerkers in a raid, it's not really anything to sneeze at. Does it mean we suck, no, just don't wanna be seen bouncing around.

    Edit: Corrected for Battle leap timer of 20s, not 60 as I used previously.
  17. Zeelot Elder

    The game has so many things that need fixing right now, yet the devs are instead focusing on nerfing class abilities that have been a certain way for years. Seems like this company is very out of touch with the community.
  18. Warpeace Augur

    Everyone take a moment and welcome warriors and berserkers to the bouncy house club!!
  19. menown Augur

    Just make battle leap require a range just outside of combat range to work.
    Szilent likes this.
  20. Windance Augur

    Looking at the top shaman from last nights raid, her spiritual shower accounted for:

    80% of her total heals , 124M actual heal, 97M over heal, TC 47.15%

    That means her healing post patch drops from 124M down to ~ 84M = ( 124M / 1.4715 )

    That seems pretty significant.
    DwarfBick and Paladin like this.