Something overwriting improved familiar?

Discussion in 'Casters' started by Apricots, Apr 21, 2013.

  1. Apricots Lorekeeper

    I had chanter+bard in group, it's happened a number of times, is it illusions of grandeur or something?
  2. silku Augur

    I'm not seeing a conflict with IoG but my information may be old.

    Improved Famililar -

    Slot 1: Summon Familiar: Familiar5

    Slot 2: Increase All Resists by 25
    Slot 3: Increase Critical Nuke Damage by 3%
    Slot 4: Increase Effective Casting Level by 9
    Slot 5: See Invisible
    Slot 6: Increase Max Mana by 200
    Slot 7: Increase Current Mana by 6 per tick

    Illusions of Grandeur

    2: Increase Chance to Critical DoT by 10%
    3: Increase Critical DoT Damage by 110% of Base Damage
    5: Increase Chance to Critical Nuke by 10% and Increase Critical Nuke Damage by 250% of Base Damage
  3. Apricots Lorekeeper

    Hmmm. Man, irritating.
  4. Mythose Journeyman

    Circle of Power III conflicts I'm hearing.
  5. silku Augur

    Magelo says for circle of power 3:

    4: Increase Spell Critical Direct Damage by 97%
    5:Increase Chance to Critical Hit by 120% with All Skills

    Not sure that conflicts too unless there is some msising data there as well.
  6. silku Augur

    Ok, here is the other improved familiar (7?)

    1: Summon Familiar: Familiar7
    2: Increase All Resists by 40
    4: Increase Spell Critical Direct Damage by 100%
    9: Increase Effective Casting Level by 9
    10: See Invisible (1)
    11: Increase Mana Pool by 750
    12: Increase Mana by 12 per tick

    So yeah.. it doesn't stack, the slot 4 conflicts. So Mythose is correct, it seems to be circle of power 3
  7. Apricots Lorekeeper

    thanks guys, i'll block circle of power 3 and see if that fixes it. it was removed my last 2 fights as well
  8. Apricots Lorekeeper

    blocked circle of power 1 2 and 3 and something still overwrote it lol, gonna have to sit down after raid and have my groupies pop their burn stuff 1 at a time to figure it out
    silku likes this.
  9. Gladare Augur

    This is what Circle of Power III actually is.

    [9011] Circle of Power III Effect
    Target: Single
    Range: 200'
    Beneficial: Blockable
    Casting: 0s
    4: Increase Chance to Critical Nuke by 3%
    5: Increase Chance to Critical Hit by 120%
    silku likes this.
  10. Beimeith Lord of the Game

    This is what is overwriting it.

    Improved Familiar used to use slot 8 for it's crit mod, which is what druids' Group Spirit of the Black Wolf uses. There was a conflict because of this, so I asked Elidroth to change it to slot 4.

    The only thing that uses slot 4 is Circle of Power 3, which is 3% crit chance. Since this is a weak mod, and it only lasts a short duration, I figured it would be worth it to allow Improved to stack with Black Wolf. You need to block circle of power 3 effect now though.
    silku likes this.
  11. Gladare Augur

    I think you need to make sure you block the effect. Circle of Power III effect.
  12. Apricots Lorekeeper

    Thanks Gladare! I think you may have fixed me, I'll have to test it tomorrow to be sure. Much appreciated.
  13. Razmi New Member

    I have all three ranks of CoP blocked and still get familiar poofing during raids.
  14. Beimeith Lord of the Game

    Are you blocking circle of power _Effect_ or just circle of power? Also, which raids is it poofing on? certain raids have mechanics that will remove familiars.
  15. Apricots Lorekeeper

    It was circle of power III effect as gladare stated, it's not been removed during a raid since. Now I'm trying to figure out what removes pyromancy during every fight lol.
  16. Gragas Augur

    Pretty sure it's Mana Reverberation and previous versions of this spell since umm Omens? Would recommend not blocking that one though.


    Pyromancy

    Description
    1: Trigger on Cast: Greater Pyromantic Ignition
    2: Limit: Spell Type (Detrimental only)
    3: Limit: Resist (Fire allowed)
    4: Limit: Min Level (70)
    5: Limit: Max Level(85)
    6: Limit: Instant spells only
    7: Limit: Minimum Mana Cost (10)
    8: Limit: Target (Self excluded)




    Mana Reverberation Rk. III

    Description
    1: Trigger on Cast: Mana Reverberation Strike III
    2: Limit: Spell Type (Detrimental only)
    3: Limit: Effect (Hitpoints allowed)
    5: Limit: Spell (Mana Reverberation Strike III excluded)
    6: Limit: Combat Skills Not Allowed
    7: Limit: Max Level(100)
    8: Limit: Minimum Mana Cost (10)
  17. Apricots Lorekeeper

    Thanks. Yea that's unfortunate if that's what it is, I'm with a chanter 100% of the time and definitely would not block reverb in favor of pyro. Expensive AA to be useless though. I assume acromancy will suffer the same fate, but I'll try anyway hehe.
  18. Slasher Augur

    Isn't pyromancy an 11k dot in the final rank ? Mana Rev was added to make enchanters decent support for wizards its a 3.5k DD with a 100% chance to proc on all damaging spells you cast.


    [37010] Pyromancy
    Classes: WIZ/254
    Target: Self
    Beneficial: Blockable
    Casting: 0s
    Duration: 5.00:00:00 (72000 ticks), Extendable: No, Dispelable: Yes
    1: Cast on Spell Use: Greater Pyromantic Ignition (21% Chance)
    2: Limit Type: Detrimental
    3: Limit Resist: Fire
    4: Limit Min Level: 86
    5: Limit Max Level: 100 (lose 100% per level)
    6: Limit Max Duration: 0s
    7: Limit Min Mana Cost: 10
    8: Limit Target: Exclude Self


    [37013] Greater Pyromantic Ignition
    Classes: WIZ/254
    Target: Single
    Range: 350'
    Resist: Fire -1000
    Casting: 0s
    Duration: 30s (5 ticks), Dispelable: Yes
    Hate: -11400
    1: Decrease Current HP by 11400 per tick
    6: Decrease Fire Resist by 145

    Thats the final rank of it I believe.
  19. silku Augur

    Don't forget that 3k mana reverb is affected by other things. I've seen 20k+ crits off of it.
  20. Beimeith Lord of the Game

    It isn't affected by most things.