To replace all the "no krono, FV ruleset" and other silly TLP, I present to you some totally serious legitimate TLP concepts: Neverrest All mobs spawn with spirit of the cheetah and fear. These effects drop if the mob enters combat. This would increase dungeon difficulty and make dungeoning more exciting and rewarding Runes of Kunark All vendor trash runes now apply temporary buffs, different runes can be combined by researches to make higher level runes, the buffs are short and vary wildly. Self explanatorily awesome. Luckland Every mob in the game has it's loot table randomized based on expansion and level. When a mob spawns it is given a loot table of a mob from its expansion of its level. For instance killing a lvl 1 spider might give the loot from any level 1 in the game. While killing a raid mob might give the loot from any raid mob in the game of that level. This would totally remove toxicity, nothing would be a camp and everything would be a camp, loot would be random and exciting, raiding would be a delight and everyone would need to go to all the raids, because they might have their loot Plains of Power All outdoor zones are given a 100% exp bonus. This bonus is increased by 50% for each new expansion moving past the zones. This would make much of the world viable for grouping, and would make catching up much easier, since players wandering into the first few open zones would receive huge amounts of exp, allowing them to rapidly catch up to future expansions. Dungeons would still remain popular for their loot, but those who took the unconventional path would be rewarded. Picks of velipicksus Any player may create a pick of their current zone once every 4 hours. The zone will last 4 hours and respawn like normal. Once it is about to shut down the player may extend their created pick. You may enter picks of people who you are in a group with. Hahaha, Classic! All loot is placed in a random person in the zone's loot window when it drops. No more KSing. Toxicity solved. Enchanter? I hardly know'er! Charm, Mez,and slow are all removed from all classes. Enchanters are given a slight movement speed increase to compensate. This heavily balances the servers, will reduce most toxicity, and will greatly increase the games difficulty. Let's be honest, the game would still be super easy, and it would be hilarious to hear the whining. You are the biggest ****. Good bye. At any point you may /report a targeted player. Once per week the 10 most /reported players are put up for a vote. If one player receives more than 25% of the votes (24 hour voting period), that character is deleted. Self explanatory.