Recommend there be a foraging merchant created in the Plane of Knowledge that sells Foraged materials. Making trade skill items/quests that require foraged items that are effectively locked into two classes creates an unnecessary reliance on those classes. At least with Enchanted materials you can rely on a Guildmate or Friend to cast the spells for you. No Druid or Ranger is going to dedicate hours repetitively clicking a button for you in some far off zone - unless you create and level one yourself. The game should be enjoyable on the character you create. If you choose to do trade skills then you shouldn't be forced to create another class to satisfy a large component of this activity. If the game population supported a free market where these items could be purchased in the bazaar it could be overcome. But it doesn't. Therefore I believe an in game solution to the matter, a foraging materials merchant would reduce the need to create and level a Ranger or Druid to enjoy trade skilling as an activity.