Random Crashes

Discussion in 'Player Support' started by Karhar, Mar 6, 2019.

  1. Karhar Dream Crusher

    Code:
    [Wed Mar 06 19:57:11 2019]01489:Initializing cameras.
    [Wed Mar 06 19:57:11 2019]01490:Initializing lights.
    [Wed Mar 06 19:57:11 2019]01491:Initializing visual effects.
    [Wed Mar 06 19:57:11 2019]01492:Initializing target indicator.
    [Wed Mar 06 19:57:11 2019]01493:Initializing player path.
    [Wed Mar 06 19:57:11 2019]01494:Performing post-load operations.
    [Wed Mar 06 19:57:11 2019]01495:Initializing precipitation system.
    [Wed Mar 06 19:57:11 2019]01496:World initialized: oceangreenvillage
    [Wed Mar 06 19:57:11 2019]01497:Resetting cameras.
    [Wed Mar 06 19:57:11 2019]01498:Resetting overlays.
    [Wed Mar 06 19:57:11 2019]01499:Zone initialized.
    [Wed Mar 06 19:57:11 2019]01500:Creating INI files.
    [Wed Mar 06 19:57:11 2019]01501:Requesting AA data.
    [Wed Mar 06 19:57:11 2019]01502:Requesting Skill rank data.
    [Wed Mar 06 19:57:11 2019]01503:Memory: Load: 48, Total Phys: 16322, Avail Phys: 8444, Total Page: 32706, Avail Page: 20953, Total Virtual: 4095, Avail Virtual: 2361, FreeBlocks: 2018,60,15,15,14,14,14,14,13,13
    [Wed Mar 06 19:57:11 2019]01504:Pools: Temp: 0(0). Persistent: 45527704(45455445). OnDemand: 0(0). Zone: 22590340(22427313)
    [Wed Mar 06 19:57:11 2019]01505:MaxTextures: 117567k, CurrentTextures: 63420k, HighQualityTextures: 63420k
    [Wed Mar 06 19:57:11 2019]01506:Entering main loop.
    [Wed Mar 06 19:57:11 2019]01507:DoMainLoop - Just after packet processing()
    [Wed Mar 06 19:57:11 2019]01508:DoMainLoop - Just after actor creation()
    [Wed Mar 06 19:57:11 2019]01509:Loading game sounds.
    [Wed Mar 06 19:57:11 2019]01510:Requesting initialization data.
    [Wed Mar 06 19:57:11 2019]01511:DoMainLoop: just before first while(!EverQuest.ReceievedWorldObjects).
    [Wed Mar 06 19:57:11 2019]01512:Zone Connect -- Received MSG_SND_WOBJECTS_RESPONSE
    [Wed Mar 06 19:57:11 2019]01513:DoMainLoop: complete after first while(!EverQuest.ReceievedWorldObjects).
    [Wed Mar 06 19:57:11 2019]01514:DoMainLoop: just before second while(!ReadyEnterWorld).
    [Wed Mar 06 19:57:11 2019]01515:Zone Connect -- Sending out a MSG_READY_ENTER_WORLD.
    [Wed Mar 06 19:57:12 2019]01516:Zone Connect -- Received MSG_READY_ENTER_WORLD
    [Wed Mar 06 19:57:12 2019]01517:DoMainLoop: completed second while(!ReadyEnterWorld).
    [Wed Mar 06 19:57:12 2019]01518:Setting up models.
    [Wed Mar 06 19:57:12 2019]01519:Starting pre-load
     
    [Wed Mar 06 19:57:13 2019]01520:Setting up character.
    [Wed Mar 06 19:57:13 2019]01521:Activating music.
    [Wed Mar 06 19:57:13 2019]01522:Initialization complete.
    Entering main loop.
    [Wed Mar 06 19:57:13 2019]01523:Memory: Load: 48, Total Phys: 16322, Avail Phys: 8374, Total Page: 32706, Avail Page: 20884, Total Virtual: 4095, Avail Virtual: 2373, FreeBlocks: 2018,60,15,15,15,14,14,14,14,13
    [Wed Mar 06 19:57:13 2019]01524:MaxTextures: 117567k, CurrentTextures: 96143k, HighQualityTextures: 96143k
    [Wed Mar 06 19:57:14 2019]00323:D3DXCreateTextureFromFileEx()    failed to create texture pt_add_smoke.dds    for    particle system.
     
    [Wed Mar 06 19:57:28 2019]00324:D3DXCreateTextureFromFileEx()    failed to create texture fire01.dds    for    particle system.
     
    [Wed Mar 06 19:57:31 2019]01525:Exception in RunGame GameLoop Code = c0000005  ADDR=36CA92A8
    [Wed Mar 06 19:57:31 2019]01526:EAX=000000ff  EBX=4085ac24  ECX=da19faaa  EDX=00000000
    [Wed Mar 06 19:57:31 2019]01527:ESI=08f1ac20  EDI=438c9961  EBP=028ce450  ESP=028cdf84
    [Wed Mar 06 19:57:31 2019]01528:Process was trying to WRITE invalid data.
    [Wed Mar 06 19:57:31 2019]01529:Invalid access occurred at virtual address 0x36ca92a8.
    
    I'll just be running along, and eq just closes to desktop