I would like to start a little discussion about the current flagging method for raids. I do like the person needing to be at the raid to receive the clickable flag and needing the decided amount to move to the next tier. There are a few problems with it that come to mind right off that in my "opinion" could be fixed easily. One issue is rather tough for guilds when deciding a flag line. Who is available 100% of the scheduled raid times? Who will share their info just in case they can't be here? Someone misses and you lose a flag. It makes the game almost more stress than fun it seems to me watching officers working the raid tool trying to shuffle people onto different toons because of a couple of no shows. I also know my guild was not the only guild to lose a few flags due to someone being dead or some other type of bug this year. This is uncontrollable and the whole guild pays the price. What if a couple of people retire or leave for any reason in the middle of progression? Everyone who has worked hard the whole time shouldn't have to pay the price for this. One other thing is you have to choose the right classes. Every guild is different and build raids unique to them. Your needs on a raid can vary from one event to the next. Why shouldn't we have the ability to adapt if needed? If you carry a flag line for a whole tier and find out late your make up could have been a little different it can be a very bad thing. To me the easiest thing that comes to mind is to change the ratio for flag weight. Just an idea but mainly would just like to see a discussion with some ideas.