Problems with Inflexible Scale

Discussion in 'The Veterans' Lounge' started by Kucaniz, Dec 1, 2012.

  1. Kucaniz Master

    I admit I may be missing something in this but, I picked this augment (8 HSta/115 hp) up earlier and when I equipped it, it didn't give anywhere near the hit points I thought it would. I went to replace my dark soul crystal (155 hp) with this and instead of gaining the 65 hp I estimated to gain from that, I lost 61 hp.

    That just didn't seem right at all; even presuming there was no HSta on the Inflexible Scale, I should have only lost about 46 hp. Thinking this might be something different with the Dark Soul Crystal, I tried this with another aug that had 164 hp with similar results.

    This is all assuming a 16% hp modifier (durability+DoN AA) and ~14 hp per point of HSta-this has come to be nearly exact for me in calculating hit point gains.

    From what it seems, the HSta not only isn't adding anything, it seems to be adding something of a hp penalty. Any thoughts on this? Bug? Something I'm just not seeing?
  2. Qbert Gallifreyan

  3. Kucaniz Master

    Oh, damn, thanks. I can't believe I missed that.